private bool IsTouchedUI()
{
bool touchedUI = false;
//TODO 移动端
if (Application.isMobilePlatform)
{
if (Input.touchCount > 0 && EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId))
{
touchedUI = true;
}
}
//TODO PC端
else if (EventSystem.current.IsPointerOverGameObject())
{
touchedUI = true;
}
return touchedUI;
}
Unity UGUI 判断鼠标是否点击到UI上
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转载自blog.csdn.net/yzx5452830/article/details/82012990
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