cocos2dx 在 iPhone6s以上的手机出现随机闪退

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在iphone6s,iphone7,iphone7p 会闪退

报错位置:
void LayerColor::onDraw(const Mat4& transform, uint32_t flags)
{
     getGLProgram()->use();
     getGLProgram()->setUniformsForBuiltins(transform);
     GL::enableVertexAttribs( GL::VERTEX_ATTRIB_FLAG_POSITION| GL::VERTEX_ATTRIB_FLAG_COLOR);
    //
    // Attributes
    //
    glBindBuffer(GL_ARRAY_BUFFER, 0);
    glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 3, GL_FLOAT, GL_FALSE, 0, _noMVPVertices);
    glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_COLOR, 4, GL_FLOAT, GL_FALSE, 0, _squareColors);

    GL::blendFunc( _blendFunc.src, _blendFunc.dst);
    glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); //报错位置!!!!!!!!!
    CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(1,4);
}

cocos 官网解决方案: https://github.com/cocos2d/cocos2d-x/issues/1654

解决办法:
1、找到 PolygonBatch::flush这个方法;
2、将:

GL::bindVAO(0);
glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_POSITION);
glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_COLOR);
glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_TEX_COORDS);

替换为:

GL::enableVertexAttribs(GL::VERTEX_ATTRIB_FLAG_POSITION | GL::VERTEX_ATTRIB_FLAG_COLOR | GL::VERTEX_ATTRIB_FLAG_TEX_COORD);

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