设计模式之数据访问对象模式(Data Access Object Pattern)

数据访问对象模式(Data Access Object Pattern)或 DAO 模式用于把低级的数据访问 API 或操作从高级的业务服务中分离出来。以下是数据访问对象模式的参与者
数据访问对象接口(Data Access Object Interface) - 该接口定义了在一个模型对象上要执行的标准操作。
数据访问对象实体类(Data Access Object concrete class) - 该类实现了上述的接口。该类负责从数据源获取数据,数据源可以是数据库,也可以是 xml,或者是其他的存储机制。
模型对象/数值对象(Model Object/Value Object) - 该对象是简单的 POJO,包含了 get/set 方法来存储通过使用 DAO 类检索到的数据。

代码:
1.数值对象

//数值对象
public class Student {
    private String name;
    private int rollNo;
    
    public Student() {
        super();
    }
    public Student(String name, int rollNo) {
        super();
        this.name = name;
        this.rollNo = rollNo;
    }
    public String getName() {
        return name;
    }
    public void setName(String name) {
        this.name = name;
    }
    public int getRollNo() {
        return rollNo;
    }
    public void setRollNo(int rollNo) {
        this.rollNo = rollNo;
    }
    @Override
    public String toString() {
        return "Student [name=" + name + ", rollNo=" + rollNo + "]";
    }
    
}

2.数据访问对象接口

//数据访问对象接口
public interface StudentDao {

    public List<Student> getAllStudents();
    
    public Student getStudent(int rollNo);
    
    public void updateStudent(Student student);
    
    public void deleteStudent(Student student);
    
}

实现类

public class StudentDaoImpl  implements StudentDao{
    //数据集
    private List<Student> students;
    
    public StudentDaoImpl(List<Student> students) {
        super();
        this.students = students;
    }

    public StudentDaoImpl() {
        super();
        students=new ArrayList<Student>();
        Student student1=new Student("zhangsan",1);
        Student student2=new Student("lisi",2);
        students.add(student1);
        students.add(student2);
    }



    @Override
    public List<Student> getAllStudents() {
        return students;
    }

    @Override
    public Student getStudent(int rollNo) {
        return students.get(rollNo);
    }

    @Override
    public void updateStudent(Student student) {
        //模拟
        students.get(student.getRollNo()).setName(student.getName());
        System.out.println("数据更新");
    }

    @Override
    public void deleteStudent(Student student) {
        students.remove(student.getRollNo());
        System.out.println("数据删除");
    }

}

3.测试

public class Test {
    public static void main(String[] args) {
        StudentDao studentDao=new StudentDaoImpl();
        List<Student> list=studentDao.getAllStudents();
        //显示所有学生
        for (Student student : list) {
            System.out.println(student.toString());
        }
        System.out.println("---------------------");
        //更新所有学生
        Student student=studentDao.getStudent(0);
        student.setName("Tom");
        studentDao.updateStudent(student);
        System.out.println("---------------------");
        //获取学生
        student=studentDao.getStudent(0);
        System.out.println(student.toString());
        
    }
}

4.测试结果

Student [name=zhangsan, rollNo=1]
Student [name=lisi, rollNo=2]
---------------------
数据更新
---------------------
Student [name=Tom, rollNo=1]

5.结论
一个POJO,一个接口,编程。

转载于
http://www.runoob.com/design-pattern/data-access-object-pattern.html

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转载自blog.csdn.net/weixin_43671840/article/details/84940497