ios使用cmake编译framework

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最近在项目中遇到使用.dylib后缀的库不能在APP Store中上架,所以只能改用framework形式的库。

以下几个文件下载路径:https://download.csdn.net/download/zhuyunier/10715963

编译方式采用cmake,toochain中为iOS工具链iOS.cmake,目录结构如下:
在这里插入图片描述
CMake编译脚本如下:

#****************************This is Project Info****************************
PROJECT(SKYObject)
CMAKE_MINIMUM_REQUIRED(VERSION 2.8)

#****************************This is Compile Flag****************************
 if(DEBUG)        
 message( STATUS "==============================debug==============================" )        
 ADD_DEFINITIONS(-g)
 ADD_DEFINITIONS(-D AVX_DEBUG_LEVEL=AVX_DEBUG_DEBUG)
else(DEBUG)   
 message( STATUS "==============================release==============================" )         
 ADD_DEFINITIONS(-O2)
 ADD_DEFINITIONS(-D AVX_DEBUG_LEVEL=AVX_DEBUG_INFO)
 endif()
 
ADD_DEFINITIONS("-Wall")
ADD_DEFINITIONS("-fPIC")
ADD_DEFINITIONS("-Wl,-lm")
ADD_DEFINITIONS("-std=c++11")
SET(IPHONE_VERSION_MIN "10.0" CACHE STRING "IOS minimum os version.")
SET(CMAKE_CXX_FLAGS "-Wall -fPIC -Wl,-lm -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS")

SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fobjc-abi-version=2 -fobjc-arc -std=gnu++11 -stdlib=libc++ -isysroot ${CMAKE_OSX_SYSROOT} -framework AVX -miphoneos-version-min=${IPHONE_VERSION_MIN}")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fobjc-abi-version=2 -fobjc-arc -isysroot ${CMAKE_OSX_SYSROOT} -framework AVX -miphoneos-version-min=${IPHONE_VERSION_MIN}")

#****************************This is Include File/Directories****************************
#INCLUDE_DIRECTORIES( ${CMAKE_CURRENT_SOURCE_DIR}/)
INCLUDE_DIRECTORIES(../../../)
INCLUDE_DIRECTORIES(../../../Library/Include)
INCLUDE_DIRECTORIES(../../../Library/IOS/include)
INCLUDE_DIRECTORIES(../../../Library/IOS/include/libevent)
INCLUDE_DIRECTORIES(../../../Include)
#****************************This is Source File/Directories****************************
#AUX_SOURCE_DIRECTORY(../../Object/ Object_SRCS)
AUX_SOURCE_DIRECTORY(../../../Source/ Source_SRCS)
SET(DIR_SRCS ${Source_SRCS})

#****************************This is Library Directories****************************
LINK_DIRECTORIES(./)
LINK_DIRECTORIES(../../../Bin/IOS)
LINK_DIRECTORIES(../../../Library/IOS/lib)

#****************************This is 3Party Library****************************
LINK_LIBRARIES(pthread dl)

#****************************This is Output Directory****************************
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/../../../Bin/IOS)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/../../../Bin/IOS)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/../../../Bin/IOS)

#****************************This is Output Library****************************
ADD_LIBRARY(${PROJECT_NAME} SHARED ${DIR_SRCS} )
TARGET_LINK_LIBRARIES(${PROJECT_NAME} pthread dl)
set_target_properties(${PROJECT_NAME} PROPERTIES FRAMEWORK TRUE MACOSX_FRAMEWORK_IDENTIFIER com.skylight.SKYObject MACOSX_FRAMEWORK_INFO_PLIST Info.plist PUBLIC_HEADER ../SKYObect.h XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "iPhone Developer")

CMake说明:

  • PROJECT(SKYObject)中SKYObject为framework的名字;
  • IPHONE_VERSION_MIN 为支持的iOS的最低系统,与Info.plist中MinimumOSVersion值相对应
  • 链接其他的framework使用-framework XXX
  • INCLUDE_DIRECTORIES为头文件路径
  • LINK_DIRECTORIES为库路径
  • set_target_properties中MACOSX_FRAMEWORK_IDENTIFIER后边紧跟的值为Info.plist中CFBundleIdentifier,必须设置;MACOSX_FRAMEWORK_INFO_PLIST为使用自己的Info.plist模板,后边紧跟的值为Info.plist的相对路径;PUBLIC_HEADER指定需要的头文件,后边紧跟的值为头文件的相对路径。

Info.plist如下:

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>CFBundleDevelopmentRegion</key>
	<string>English</string>
	<key>CFBundleExecutable</key>
	<string>SKYObject</string>
	<key>CFBundleIdentifier</key>
	<string>com.skylight.SKYObject</string>
	<key>MinimumOSVersion</key>
	<string>10.0</string>
	<key>CFBundleInfoDictionaryVersion</key>
	<string>6.0</string>
	<key>CFBundleName</key>
	<string>SKYObject</string>
	<key>CFBundlePackageType</key>
	<string>FMWK</string>
	<key>CFBundleShortVersionString</key>
	<string>1.0</string>
	<key>CFBundleVersion</key>
	<string>1</string>
	<key>NSPrincipalClass</key>
	<string></string>
</dict>
</plist>

shell脚本如下:

#!/bin/bash
rm -rf CMakeCache.txt
rm -r CMakeFiles
rm -rf cmake_install.cmake
rm -rf Makefile
rm -rf CTestTestfile.cmake

if [$@=~ "-d" ];then
        echo "----------------------------cmake debug----------------------------"
        cmake -DDEBUG=ON -DCMAKE_TOOLCHAIN_FILE=./toolchain/IOS.cmake -DIOS_PLATFORM=OS -DBUILD_ARM64=1 .         
else      
        echo "----------------------------cmake release----------------------------"
        cmake -DDEBUG=NO -DCMAKE_TOOLCHAIN_FILE=./toolchain/IOS.cmake -DIOS_PLATFORM=OS -DBUILD_ARM64=1 .       
fi

make 

rm -rf CMakeCache.txt
rm -r CMakeFiles
rm -rf cmake_install.cmake
rm -rf Makefile
rm -rf CTestTestfile.cmake

install_name_tool -id @rpath/Frameworks/SKYObject.framework/SKYObject  ../../../Bin/IOS/SKYObject.framework/SKYObject

toochain工具链iOS.cmake如下:

# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake
# files which are included with CMake 2.8.4
# It has been altered for iOS development

# Options:
#
# IOS_PLATFORM = OS (default) or SIMULATOR or SIMULATOR64
#   This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
#   OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
#   SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
#
# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
#   By default this location is automatcially chosen based on the IOS_PLATFORM value above.
#   If set manually, it will override the default location and force the user of a particular Developer Platform
#
# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
#   By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
#   In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
#   If set manually, this will force the use of a specific SDK version

# Macros:
#
# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE)
#  A convenience macro for setting xcode specific properties on targets
#  example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1")
#
# find_host_package (PROGRAM ARGS)
#  A macro used to find executable programs on the host system, not within the iOS environment.
#  Thanks to the android-cmake project for providing the command

# Standard settings
set (CMAKE_SYSTEM_NAME Darwin)
set (CMAKE_SYSTEM_VERSION 1)
set (UNIX True)
set (APPLE True)
set (IOS True)

# Required as of cmake 2.8.10
set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE)

# Determine the cmake host system version so we know where to find the iOS SDKs
find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin)
if (CMAKE_UNAME)
	exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION)
	string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}")
endif (CMAKE_UNAME)

# Force the compilers to gcc for iOS
include (CMakeForceCompiler)
CMAKE_FORCE_C_COMPILER (/usr/bin/gcc Apple)
CMAKE_FORCE_CXX_COMPILER (/usr/bin/g++ Apple)
set(CMAKE_AR ar CACHE FILEPATH "" FORCE)

# Skip the platform compiler checks for cross compiling
set (CMAKE_CXX_COMPILER_WORKS TRUE)
set (CMAKE_C_COMPILER_WORKS TRUE)

# All iOS/Darwin specific settings - some may be redundant
set (CMAKE_SHARED_LIBRARY_PREFIX "lib")
set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
set (CMAKE_SHARED_MODULE_PREFIX "lib")
set (CMAKE_SHARED_MODULE_SUFFIX ".so")
set (CMAKE_MODULE_EXISTS 1)
set (CMAKE_DL_LIBS "")

set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")

# Hidden visibilty is required for cxx on iOS 
set (CMAKE_C_FLAGS_INIT "")
set (CMAKE_CXX_FLAGS_INIT "-fvisibility=hidden -fvisibility-inlines-hidden")

set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")

set (CMAKE_PLATFORM_HAS_INSTALLNAME 1)
set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names")
set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names")
set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")

# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree
# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache
# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun)
# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex
if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
	find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)

# Setup iOS platform unless specified manually with IOS_PLATFORM
if (NOT DEFINED IOS_PLATFORM)
	set (IOS_PLATFORM "OS")
endif (NOT DEFINED IOS_PLATFORM)
set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")

# Setup building for arm64 or not
if (NOT DEFINED BUILD_ARM64)
    set (BUILD_ARM64 true)
endif (NOT DEFINED BUILD_ARM64)
set (BUILD_ARM64 ${BUILD_ARM64} CACHE STRING "Build arm64 arch or not")

# Check the platform selection and setup for developer root
if (${IOS_PLATFORM} STREQUAL "OS")
	set (IOS_PLATFORM_LOCATION "iPhoneOS.platform")

	# This causes the installers to properly locate the output libraries
	set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")
elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")
    set (SIMULATOR true)
	set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")

	# This causes the installers to properly locate the output libraries
	set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR64")
    set (SIMULATOR true)
	set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")

	# This causes the installers to properly locate the output libraries
	set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
else (${IOS_PLATFORM} STREQUAL "OS")
	message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR")
endif (${IOS_PLATFORM} STREQUAL "OS")

# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
# Note Xcode 4.3 changed the installation location, choose the most recent one available
exec_program(/usr/bin/xcode-select ARGS -print-path OUTPUT_VARIABLE CMAKE_XCODE_DEVELOPER_DIR)
set (XCODE_POST_43_ROOT "${CMAKE_XCODE_DEVELOPER_DIR}/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
	if (EXISTS ${XCODE_POST_43_ROOT})
		set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT})
	elseif(EXISTS ${XCODE_PRE_43_ROOT})
		set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT})
	endif (EXISTS ${XCODE_POST_43_ROOT})
endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")

# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT
if (NOT DEFINED CMAKE_IOS_SDK_ROOT)
	file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")
	if (_CMAKE_IOS_SDKS) 
		list (SORT _CMAKE_IOS_SDKS)
		list (REVERSE _CMAKE_IOS_SDKS)
		list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT)
	else (_CMAKE_IOS_SDKS)
		message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
	endif (_CMAKE_IOS_SDKS)
	message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
endif (NOT DEFINED CMAKE_IOS_SDK_ROOT)
set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")

# Set the sysroot default to the most recent SDK
set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")

# set the architecture for iOS armv7 armv7s
if (${IOS_PLATFORM} STREQUAL "OS")
    set (IOS_ARCH  arm64)
elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")
    set (IOS_ARCH i386)
elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR64")
    set (IOS_ARCH x86_64)
endif (${IOS_PLATFORM} STREQUAL "OS")

set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string  "Build architecture for iOS")

# Set the find root to the iOS developer roots and to user defined paths
set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string  "iOS find search path root")

# default to searching for frameworks first
set (CMAKE_FIND_FRAMEWORK FIRST)

# set up the default search directories for frameworks
set (CMAKE_SYSTEM_FRAMEWORK_PATH
	${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
	${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
	${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
)

# only search the iOS sdks, not the remainder of the host filesystem
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)


# This little macro lets you set any XCode specific property
macro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
	set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
endmacro (set_xcode_property)


# This macro lets you find executable programs on the host system
macro (find_host_package)
	set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
	set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
	set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
	set (IOS FALSE)

	find_package(${ARGN})

	set (IOS TRUE)
	set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
	set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
	set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
endmacro (find_host_package)


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转载自blog.csdn.net/zhuyunier/article/details/83025615