版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/u014732824/article/details/82665187
1.EasyTouch事件:On Move(Vector2 v)
当Camera不为Vector.zero时,会导致人物移动看起来不是正对摄像机,需要做一个转换:
//以Camera正方向为准,转换目标坐标
pos = Quaternion.LookRotation(new Vector3(camera.transform.forward.x, 0, camera.transform.forward.z)) * pos;
public Transform camera;
Transform player;
Vector3 pos;
public void MoveInJoyStick(Vector2 inputPos)
{
if (inputPos.y != 0 || inputPos.x != 0)
{
if(camera==null)
{
camera = Camera.main.transform;
if (camera == null) return;
}
if(player == null)
{
player=GameObject.Find(NetData.GetUnitData(AccountInfo.UUID, AccountInfo.char_uid).nickname).transform;
if (player == null) return;
}
pos = new Vector3(inputPos.x, 0, inputPos.y );
//以Camera正方向为准,转换目标坐标
pos = Quaternion.LookRotation(new Vector3(camera.transform.forward.x, 0, camera.transform.forward.z)) * pos;
pos = new Vector3(player.position.x + pos.x, player.position.y, player.position.z + pos.z);
//同步位置
UIMgr.GetAssetInfo().MycharController.CmdTouchProcess(pos);
}
}