版权声明:Zhining https://blog.csdn.net/weixin_43214609/article/details/83240209
1. 首先在game.c中构建一个菜单,供玩家选择,提供两个选项:1.play 0.exit ,简单测试一下能否编译调试。
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void menu()
{
printf("############################\n");
printf("####### 1. paly #######\n");
printf("####### 0. exit #######\n");
printf("############################\n");
}
void game()
{
printf("开始游戏");
}
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
int main()
{
int input = 0;
menu();
do
{
printf("请选择>:");
scanf("%d", &input);
switch (input)
{
case 0:
break;
case 1:
game();
break;
default:
printf("选择有误,请重新选择>:");
break;
}
} while (input);
printf("退出游戏,游戏结束!");
system("pause");
return 0;
}
2. 完善game.h中的函数,并在game.c中实现具体功能。
构建和初始化棋盘、打印棋盘、玩家走、电脑走、判断输赢或是平局等模块。
#pragma once
#ifndef __GAME_H__
#define _GAME_H_
#define ROW 3
#define COL 3
#include <stdio.h>
#include<stdlib.h>
#include<string.h>
void menu();
void game();
void Create_board(char board[ROW][COL], int roW,int col);
void Print_board(char board[ROW][COL], int row, int col);
void Player(char board[ROW][COL], int row, int col);
void Compurter(char board[ROW][COL], int row, int col);
char Iswin(char board[ROW][COL], int row, int col);
int Full(char board[ROW][COL], int row, int col);
#endif
3. 在game.c里填充函数内容
~~~创建棋盘(初始化为空格)
void Create_board(char board[ROW][COL], int row, int col)
{
memset(&board,' ',row*col*sizeof(board[0][0]));//把数组全部初始化成空格
}
~~~打印棋盘
void Print_board(char board[ROW][COL], int row, int col)
{
for (int i = 0; i<row; i++)
{
for (int j = 0; j<col; j++)
{
printf(" %c ", board[i][j]);
if (j<row - 1)
{
printf("|");
}
}
printf("\n");
if (i<row - 1)
{
for (int j = 0; j<col; j++)
{
printf("---");
if (j<row - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
~~~玩家走
void Player(char board[ROW][COL], int row, int col)
{
while (1)
{
int x, y;
printf("请玩家输入坐标>:\n");
scanf("%d %d", &x, &y);
if ((x > 0 && x <row) || y > 0 && y <col)
{
if (board[x][y] != ' ')
{
board[x][y] = 'X';
break;
}
else
{
printf("坐标被占用,重新输入>:\n");
}
}
printf("输入坐标有误,重新输入>:\n");
}
}
~~~电脑走
void Compurter(char board[ROW][COL], int row, int col)
{
while (1)
{
int x, y;
x = rand() % row;//产生0-(row-1)的随机数
y = rand() % col;
if (board[x][y] != ' ')
{
board[x][y] = '0';
break;
}
}
}
~~~棋盘是否已满
int Full(char board[ROW][COL], int row, int col)//1表示满
{
for (int i = 0; i<row; i++)
{
for (int j = 0; j<col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
~~~判断输赢
char Iswin(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)//判断行相等
{
if (board[i][0] == board[i][1] && board[i][0] == board[i][2])
{
return board[i][0];
break;
}
}
for (int i = 0; i<col; i++)//判断列相等
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
for (int i = 1; i < col; i++)//判断左对角线相等
{
static int count = 0;
if (board[0][0] == board[i][i])
{
count++;
}
if (count == col - 1)
{
return board[0][0];
}
}
for (int i = 0; i <row; i++)//判断右对角线相等
{
for (int j = col-1; j >=0; j--)
{
static int count = 0;
if (board[0][col-1] == board[i][j])
{
count++;
}
if (count == col - 1)
{
return board[0][col - 1];
}
}
}
if (Full(board, ROW, COL))//平局
{
return -1;
}
return -2;
}
~~~游戏总控制函数
void game()
{
srand((unsigned int)time(0));
char board[ROW][COL] = {0};
Create_board(board[ROW][COL], ROW, COL );
Print_board(board[ROW][COL], ROW, COL);
char ret;
while (1)
{
Player(board[ROW][COL], ROW, COL);
Print_board(board[ROW][COL], ROW, COL);
ret = Iswin(board[ROW][COL], ROW, COL);
if ('-2' != ret)
{
break;
}
compurter(board[ROW][COL], ROW ,COL);
print_board(board[ROW][COL], ROW ,COL);
ret = Iswin(board[ROW][COL], ROW, COL);
if ('-2' != ret)
{
break;
}
}
if (ret == '-1')
{
printf("平局!");
}
else if ('X' == ret)
{
printf("恭喜你!你赢了>>\n");
}
else if ('0' == ret)
{
printf("很遗憾!你输了>>\n");
}
}
4.这个程序主要实现功能,没有注重游戏质量。比如电脑走是随机的,没有刻意堵棋;没有让玩家自定义棋子形状;菜单选项中没有在玩一次和重新开始的选项;这些都是可以完善的点。