[日常练习] 5. 基于扫雷游戏的C语言实现!

#include "game.h"

void InitBoard(char arr[ROWS][COLS], int rows, int cols, char set)
{
	int i = 0;
	int j = 0;
	for(i=0; i<rows; i++)
	{
		for(j=0; j<cols; j++)
		{
			arr[i][j] = set;
		}
	}
}

void DisplayBoard(char arr[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;

	for(i=0; i<=row; i++)
	{
		printf("%d ", i);
	}
	printf("\n");          //忽略掉了
	for(i=1; i<=row; i++)
	{
		printf("%d ", i);
		for(j=1; j<=col; j++)
		{
			printf("%c ", arr[i][j]);
		}
		printf("\n");
	}
	printf("\n");
}

void SetMine(char arr[ROWS][COLS], int row, int col)   //选择游戏难度,简单 10*10 复杂20*20  
{
	int count = EASY_COUNT;
	while(count)
	{
		int x = rand()%9+1;                 //rand函数使用规则   //
		int y = rand()%9+1;

		if(arr[x][y] == '0');
		{
			arr[x][y] = '1';
			count--;
		}
	}
}

int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
	return mine[x-1][y]+mine[x-1][y-1]+mine[x][y-1]+mine[x+1][y-1]
	+mine[x+1][y]+mine[x+1][y+1]+mine[x][y+1]+mine[x-1][y+1]-8*'0';
}

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int a = 0;
	int win = 0;
	int stap = 0;
	while(win<row*col-EASY_COUNT)
	{
		printf("请输入坐标:>");
		scanf("%d %d", &x, &y);
		stap++;
		if(stap==1 && mine[x][y] == '1')   //保证第一下不被炸死
		{
			mine[x][y] = '0';
			//for(a=1; a<=row-x; a++)       //漏洞,最后一行怎么办!!!
			//{
			//	if(mine[x+a][y] == '0')
			//	{
			//		mine[x+a][y] = '1';
			//	}
			//	if(mine[x+a][y] = '1')
			//	{
			//		break;
			//	}
			//}
		}
		if(x>=1 && x<=row && y>=1 && y<=col)
		{
			if(mine[x][y] == '1')
			{
				printf("你被炸死了!\n");
				DisplayBoard(mine, ROW, COL);
				break;
			}
			else
			{
				int count = GetMineCount(mine, x, y);
				win++;
				show[x][y] = count+'0';
				DisplayBoard(show, ROW, COL);
			}
		}
		else
		{
			printf("输入错误!\n");
		}
	}
	if(win == row*col-EASY_COUNT)
	{
		printf("恭喜,排雷成功!\n");
	}
}
//game.h

#ifndef __GAME_H__
#define __GAME_H__

#include <stdio.h>
#include <stdlib.h>
#include <time.h>

#define ROW 9
#define COL 9

#define ROWS ROW+2
#define COLS COL+2

#define EASY_COUNT 10

void InitBoard(char arr[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char arr[ROWS][COLS], int row, int col);
void SetMine(char arr[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
int GetMineCount(char mine[ROWS][COLS], int x, int y);

#endif  //__GAME_H__
//test.c
#include "game.h"

void menu()
{
	printf("************************************\n");
	printf("********《《    1. play    》》*********\n");
	printf("********《《    0. exit    》》*********\n");
	printf("************************************\n");
}

void game()
{  //布置雷阵
	char mine[ROWS][COLS] = {0};      // '0'
	char show[ROWS][COLS] = {0};	  // '*'
	InitBoard(mine, ROWS, COLS, '0');
	InitBoard(show, ROWS, COLS, '*');
	SetMine(mine, ROW, COL);         //布置雷
	DisplayBoard(mine, ROW, COL);
	DisplayBoard(show, ROW, COL);
	FindMine(mine, show, ROW, COL);            //扫雷
}


void test()
{
	int input = 0;
	srand((unsigned int)time(NULL));     //注意!
	do
	{
		menu();
		printf("请选择则:>");
		scanf("%d", &input);
		switch(input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏!\n");
		default:
			printf("选择错误,请重新输入:>");
		}
	}while (input);
}

int main()
{
	test();      //测试游戏
	return 0;
}

有几个问题:

扫雷要成片出现!

第一下不能被直接炸死!

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转载自blog.csdn.net/yl_puyu/article/details/83153989