#include "game.h"
void InitBoard(char arr[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for(i=0; i<rows; i++)
{
for(j=0; j<cols; j++)
{
arr[i][j] = set;
}
}
}
void DisplayBoard(char arr[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for(i=0; i<=row; i++)
{
printf("%d ", i);
}
printf("\n"); //忽略掉了
for(i=1; i<=row; i++)
{
printf("%d ", i);
for(j=1; j<=col; j++)
{
printf("%c ", arr[i][j]);
}
printf("\n");
}
printf("\n");
}
void SetMine(char arr[ROWS][COLS], int row, int col) //选择游戏难度,简单 10*10 复杂20*20
{
int count = EASY_COUNT;
while(count)
{
int x = rand()%9+1; //rand函数使用规则 //
int y = rand()%9+1;
if(arr[x][y] == '0');
{
arr[x][y] = '1';
count--;
}
}
}
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return mine[x-1][y]+mine[x-1][y-1]+mine[x][y-1]+mine[x+1][y-1]
+mine[x+1][y]+mine[x+1][y+1]+mine[x][y+1]+mine[x-1][y+1]-8*'0';
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int a = 0;
int win = 0;
int stap = 0;
while(win<row*col-EASY_COUNT)
{
printf("请输入坐标:>");
scanf("%d %d", &x, &y);
stap++;
if(stap==1 && mine[x][y] == '1') //保证第一下不被炸死
{
mine[x][y] = '0';
//for(a=1; a<=row-x; a++) //漏洞,最后一行怎么办!!!
//{
// if(mine[x+a][y] == '0')
// {
// mine[x+a][y] = '1';
// }
// if(mine[x+a][y] = '1')
// {
// break;
// }
//}
}
if(x>=1 && x<=row && y>=1 && y<=col)
{
if(mine[x][y] == '1')
{
printf("你被炸死了!\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
int count = GetMineCount(mine, x, y);
win++;
show[x][y] = count+'0';
DisplayBoard(show, ROW, COL);
}
}
else
{
printf("输入错误!\n");
}
}
if(win == row*col-EASY_COUNT)
{
printf("恭喜,排雷成功!\n");
}
}
//game.h
#ifndef __GAME_H__
#define __GAME_H__
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
void InitBoard(char arr[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char arr[ROWS][COLS], int row, int col);
void SetMine(char arr[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
int GetMineCount(char mine[ROWS][COLS], int x, int y);
#endif //__GAME_H__
//test.c
#include "game.h"
void menu()
{
printf("************************************\n");
printf("********《《 1. play 》》*********\n");
printf("********《《 0. exit 》》*********\n");
printf("************************************\n");
}
void game()
{ //布置雷阵
char mine[ROWS][COLS] = {0}; // '0'
char show[ROWS][COLS] = {0}; // '*'
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
SetMine(mine, ROW, COL); //布置雷
DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
FindMine(mine, show, ROW, COL); //扫雷
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL)); //注意!
do
{
menu();
printf("请选择则:>");
scanf("%d", &input);
switch(input)
{
case 1:
game();
break;
case 0:
printf("退出游戏!\n");
default:
printf("选择错误,请重新输入:>");
}
}while (input);
}
int main()
{
test(); //测试游戏
return 0;
}
有几个问题:
扫雷要成片出现!
第一下不能被直接炸死!