75 - three.js 笔记 - 用 VideoTexture 视频输出作为纹理

1、示例

示例
http://ithanmang.com/threeJs/home/201809/20180910/02-video-texture.html
效果
这里写图片描述

2、实现步骤

2.1、添加 video 标签
<video id="video" autoplay loop muted>
    <source src="../../textures/video/sintel.ogv">
    <source src="../../textures/video/sintel.mp4">
</video>
2.2、创建视频纹理
let video = document.getElementById('video');
let texture = new THREE.VideoTexture(video);
texture.minFilter = THREE.LinearFilter;
texture.magFilter = THREE.LinearFilter;
texture.format = THREE.RGBFormat;

material.map = texture;

3、示例代码

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
    <link rel="icon" href="../../../three.png">
    <title>使用videoTexture用视频作为输出纹理</title>
    <style>
        body {
            margin: 0;
            overflow: hidden; /* 溢出隐藏 */
            background: url("../../images/bg_network.jpg") center no-repeat;
            -webkit-background-size: cover;
            background-size: cover;
        }

        #loading {
            position: fixed;
            top: 50%;
            left: 50%;
            color: #FFFFFF;
            font-size: 20px;
            margin-top: -30px;
            margin-left: -40px;
        }
        #video {
            position: absolute;
            width: 0;
            height: 0;
        }
    </style>
    <script src="../../libs/build/three-r93.js"></script>
    <script src="../../libs/examples/js/Detector.js"></script>
    <script src="../../libs/examples/js/libs/dat.gui.min.js"></script>
    <script src="../../libs/examples/js/libs/stats.min.js"></script>
</head>
<body>
<video id="video" autoplay loop muted>
    <source src="../../textures/video/sintel.ogv">
    <source src="../../textures/video/sintel.mp4">
</video>
<p id="loading">loading......</p>

<script>

    let scene, camera, renderer, guiControls;
    let mouseX = 0, mouseY = 0;
    let stats = initStats();

    /* 场景 */
    function initScene() {

        scene = new THREE.Scene();

    }

    /* 相机 */
    function initCamera() {

        camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 10000);
        camera.position.set(0, 0, 8);
        camera.lookAt(new THREE.Vector3(0, 0, 0));

    }

    /* 渲染器 */
    function initRender() {

        renderer = new THREE.WebGLRenderer({antialias: true, alpha: true});
        renderer.setSize(window.innerWidth, window.innerHeight);
        renderer.setClearAlpha(0.5);
        document.body.appendChild(renderer.domElement);

    }

    /* 灯光 */
    function initLight() {

        scene.add(new THREE.AmbientLight(0x0c0c0c));

        let spotLight1 = new THREE.SpotLight(0xffffff);
        spotLight1.position.set(-400, -400, -400);

        let spotLight2 = new THREE.SpotLight(0xffffff);
        spotLight2.position.set(400, 400, 400);

        scene.add(spotLight1);
        scene.add(spotLight2);

    }

    /* 调试插件 */
    function initGui() {

        guiControls = new function () {

        };

        let gui = new dat.GUI();

    }

    /* 场景中的内容 */
    function initContent() {

        let planeGeometry = new THREE.PlaneGeometry(10, 5);
        let material = new THREE.MeshPhongMaterial();
        material.side = THREE.DoubleSide;

        let mesh = new THREE.Mesh(planeGeometry, material);

        scene.add(mesh);

        let video = document.getElementById('video');
        let texture = new THREE.VideoTexture(video);
        texture.minFilter = THREE.LinearFilter;
        texture.magFilter = THREE.LinearFilter;
        texture.format = THREE.RGBFormat;

        material.map = texture;

        removeLoading();


    }

    /* 移除加载元素 */
    function removeLoading() {

        document.getElementById('loading').style.display = 'none';

    }

    /* 性能插件 */
    function initStats() {

        let stats = new Stats();

        document.body.appendChild(stats.domElement);

        return stats;

    }

    /* 窗口变动触发 */
    function onWindowResize() {

        camera.aspect = window.innerWidth / window.innerHeight;
        camera.updateProjectionMatrix();
        renderer.setSize(window.innerWidth, window.innerHeight);

    }

    function onDocumentMouseMove(event) {

        mouseX = (event.clientX - window.innerWidth / 2) * 0.01;
        mouseY = (event.clientY - window.innerHeight / 2) * 0.01;

    }

    /* 数据更新 */
    function update() {

        stats.update();

        camera.position.x += (mouseX - camera.position.x) * 0.005;
        camera.position.y += (-mouseY - camera.position.y) * 0.005;
        camera.lookAt(scene.position);


    }

    /* 初始化 */
    function init() {

        if (!Detector.webgl) Detector.addGetWebGLMessage();

        initScene();
        initCamera();
        initRender();
        initLight();
        initContent();
        initGui();

        /* 监听事件 */
        window.addEventListener('resize', onWindowResize, false);
        document.addEventListener('mousemove', onDocumentMouseMove, false);

    }

    /* 循环渲染 */
    function animate() {

        requestAnimationFrame(animate);
        renderer.render(scene, camera);
        update();

    }

    /* 初始加载 */
    (function () {
        console.log("three init start...");

        init();
        animate();

        console.log("three init end...");
    })();

</script>
</body>
</html>

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转载自blog.csdn.net/ithanmang/article/details/82593423