unity3d:webgl打包,pc端移动端全屏化

版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/luoyikun/article/details/81327152
<!DOCTYPE html>
<html lang="en-us">
  <head>
    <meta charset="utf-8">
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
    <title>Unity WebGL Player | ZhiQiao</title>
    <script src="Build/UnityLoader.js"></script>
    <script>
      var gameInstance = UnityLoader.instantiate("gameContainer", "Build/JuZhi7Mobile.json");
      function Reset()
    {
        var canvas = document.getElementById("#canvas");//获取#canvas
        canvas.height=  document.documentElement.clientHeight;//获取body可见区域高度
        canvas.width =  document.documentElement.clientWidth;//获取body可见区域高度

    }
    </script>
  </head>
  <body onresize="Reset()" ,scroll= no, style="overflow:hidden">
    <div id="gameContainer" style="width: 100vw; height: 100vh;margin:auto"></div>
  </body>
</html>

修改部分
这里写图片描述

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转载自blog.csdn.net/luoyikun/article/details/81327152
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