PyOpengl学习(三):绘制点、线、面(下)

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四、面

    面有好多种,主要包括:

独立三角形            GL_TRIANGLES
三角形条带            GL_TRIANGLE_STRIP

三角形扇面            GL_TRIANGLE_FAN



1,独立三角形

def drawPolygon():
    glClearColor(0.0, 0.0, 0.0, 0.0)
    glClear(GL_COLOR_BUFFER_BIT)
    # 改变投影矩阵
    glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0)
    glColor3f(0.0, 1.0, 0.0)

    glBegin(GL_TRIANGLES)
    glVertex3f(-0.5, -0.5, 0.0)
    glVertex3f(-0.5, 0.5, 0.0)
    glVertex3f(0.5, -0.5, 0.0)
    glEnd()

    glFlush()

        跟线一样,三角形是三个顶点一块出现的,不能配对的点将被舍弃。

2,三角形条带

def drawPolygon():
    glClearColor(0.0, 0.0, 0.0, 0.0)
    glClear(GL_COLOR_BUFFER_BIT)
    # 改变投影矩阵
    glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0)
    glColor3f(0.0, 1.0, 0.0)

    glBegin(GL_TRIANGLE_STRIP)
    glVertex3f(-0.5, 0.5, 0.0)
    glVertex3f(-0.5, -0.5, 0.0)
    glVertex3f(0.5, -0.5, 0.0)
    glVertex3f(0.5, 0.5, 0.0)
    glEnd()

    glFlush()


3,三角形扇面

def myDisplay():
    glClearColor(0.0, 0.0, 0.0, 0.0)
    glClear(GL_COLOR_BUFFER_BIT)
    glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0)


    glBegin(GL_TRIANGLE_FAN)


    glColor3f(0.0, 1.0, 0.0)
    glVertex3f(0.5, 0.5, 0)
    glVertex3f(0.5, 0.0, 0)
    glVertex3f(0.8536, 0.1464, 0)
    glVertex3f(1.0, 0.5, 0)
    glVertex3f(0.8536, 0.8536, 0)
    glVertex3f(0.5, 1.0, 0)
    glVertex3f(0.1464, 0.8536, 0)
    glVertex3f(0.0, 0.5, 0)
    glVertex3f(0.1464, 0.1464, 0)
    glVertex3f(0.5, 0.0, 0)


    glEnd()


    glFlush()


        使用GL_TRIANGLE_FAN参数是将第一个端点作为基点,与后面的两两端点成三角形。例如123456这六个端点,组成的三角形为123,134,145,156。这样的话,多个三角形就会组成不规则扇形。

4,四边形

def drawPolygon():
    glClearColor(0.0, 0.0, 0.0, 0.0)
    glClear(GL_COLOR_BUFFER_BIT)
    # 改变投影矩阵
    glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0)
    glColor3f(0.0, 1.0, 0.0)
    glBegin(GL_QUADS)
    glVertex3f(-0.5, 0.5, 0.0)
    glVertex3f(-0.5, -0.5, 0.0)
    glVertex3f(0.5, -0.5, 0.0)
    glVertex3f(0.5, 0.5, 0.0)
    glEnd()
    glFlush()


5,多边形

def drawPolygon():
    glClearColor(0.0, 0.0, 0.0, 0.0)
    glClear(GL_COLOR_BUFFER_BIT)
    # 改变投影矩阵
    glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0)
    glColor3f(0.0, 1.0, 0.0)
    glBegin(GL_POLYGON)
    glVertex3f(-0.5, 0.5, 0.0)
    glVertex3f(-0.5, -0.5, 0.0)
    glVertex3f(0.5, -0.5, 0.0)
    glVertex3f(0.5, 0.5, 0.0)
    glVertex3f(0.0, 0.8, 0.0)
    glEnd()
    glFlush()

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转载自blog.csdn.net/BigBoySunshine/article/details/80324584
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