CyclicBarrier源码分析

接下来就分析一下CyclicBarrier,如果有不了解CyclicBarrier的使用的话,给大家推荐一篇生动形象的入门博客:

https://blog.csdn.net/carson0408/article/details/79471490

1.构造方法。

public CyclicBarrier(int parties, Runnable barrierAction) {
    if (parties <= 0) throw new IllegalArgumentException();
    this.parties = parties;
    this.count = parties;
    this.barrierCommand = barrierAction;
}

2.await()方法。

public int await() throws InterruptedException, BrokenBarrierException {
    try {
        return dowait(false, 0L);
    } catch (TimeoutException toe) {
        throw new Error(toe); // cannot happen
    }
}

private int dowait(boolean timed, long nanos)
        throws InterruptedException, BrokenBarrierException,
               TimeoutException {
        //利用锁,来保证安全
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            final Generation g = generation;
            //屏障的维持状态
            if (g.broken)
                throw new BrokenBarrierException();
            //判断,当前线程是否被标记为中断状态:后面再看
            if (Thread.interrupted()) {
                breakBarrier();
                throw new InterruptedException();
            }
            //一次使用当中的计数吧        
            int index = --count;
            //当所有都做完了,就开始做自己的任务了
            if (index == 0) {  // tripped
                boolean ranAction = false;
                try {
                    final Runnable command = barrierCommand;
                    //这里不是一个异步,因此存在一个问题:
                    //一个任务过长或者异常,那么可能会导致整个循环器不能用了。
                    if (command != null)
                        command.run();
                    ranAction = true;
                    nextGeneration();
                    return 0;
                } finally {
                    //job失败,那么就打破屏障
                    if (!ranAction)
                        //将generation的broken设置为true
                        breakBarrier();
                }
            }

            //count 没到0
            for (;;) {
                try {
                    //timed是false
                    if (!timed)
                        //trip是condition。那么意味着,该线程暂时阻塞
                        trip.await();
                    else if (nanos > 0L)
                        nanos = trip.awaitNanos(nanos);
                } catch (InterruptedException ie) {
                    if (g == generation && ! g.broken) {
                        breakBarrier();
                        throw ie;
                    } else {
                        // We're about to finish waiting even if we had not
                        // been interrupted, so this interrupt is deemed to
                        // "belong" to subsequent execution.
                        Thread.currentThread().interrupt();
                    }
                }
                //从阻塞恢复之后,需要重新判断当前的状态。
                //对应的阻塞唤醒是在nextGeneration()当中
                if (g.broken)
                    throw new BrokenBarrierException();

                if (g != generation)
                    return index;

                if (timed && nanos <= 0L) {
                    breakBarrier();
                    throw new TimeoutException();
                }
            }
        } finally {
            lock.unlock();
        }
}
 private void nextGeneration() {
        //唤醒所有的线程
        trip.signalAll();
        //重新赋值下一次
        //从这里,可以看出parties是一个最开始保存的一个屏障数,真正操作的是count。
        count = parties;
        generation = new Generation();
}

3.breakBarrier()这个方法见得比较多了,那么单独拿出来看看。

private void breakBarrier() {
        //将屏障打破,让其抛异常
        generation.broken = true;
        //还原
        count = parties;
        //唤醒之前等待的
        trip.signalAll();
}

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转载自blog.csdn.net/qq_40384690/article/details/82533183
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