css+原生js调节音量滑块

效果


html部分

< body >
< div class= "all" >
< p >当前位置0% </ p >
< div class= "bar" >
< div class= "box" ></ div >
</ div >
</ div >
</ body >


css部分

< style >
.all {
width: 500px;
height: 80px;
margin: 100px auto;
position: relative;
}

.bar {
width: 500px;
height: 20px;
border-radius: 10px;
background: #aaa;
position: absolute;
top: 0;
bottom: 0;
left: 0;
right: 0;
margin: auto;
cursor: pointer;
}

.box {
width: 30px;
height: 30px;
background: #000;
position: absolute;
bottom: 0;
top: 0;
margin: auto 0;
border-radius: 50%;
cursor: pointer;
transition: left 0.1s linear 0s;
}
< / style >


js逻辑

< script >
var box = document. getElementsByClassName( 'box')[ 0]
var bar = document. getElementsByClassName( 'bar')[ 0]
var all = document. getElementsByClassName( 'all')[ 0]
var p = document. getElementsByTagName( 'p')[ 0]
var cha = bar. offsetWidth - box. offsetWidth
box. onmousedown = function ( ev) {
let boxL = box. offsetLeft
let e = ev || window. event //兼容性
let mouseX = e. clientX //鼠标按下的位置
window. onmousemove = function ( ev) {
let e = ev || window. event
let moveL = e. clientX - mouseX //鼠标移动的距离
let newL = boxL + moveL //left值
// 判断最大值和最小值
if ( newL < 0) {
newL = 0
}
if ( newL >= cha) {
newL = cha
}
// 改变left值
box. style. left = newL + 'px'
// 计算比例
let bili = newL / cha * 100
p. innerHTML = '当前位置' + Math. ceil( bili) + '%'
return false //取消默认事件
}
window. onmouseup = function () {
window. onmousemove = false //解绑移动事件
return false
}
return false
};
// 点击音量条
bar. onclick = function ( ev) {
let left = ev. clientX - all. offsetLeft - box. offsetWidth / 2
if ( left < 0) {
left = 0
}
if ( left >= cha) {
left = cha
}
box. style. left = left + 'px'
let bili = left / cha * 100
p. innerHTML = '当前位置' + Math. ceil( bili) + '%'
console. log( left)
return false
}
< / script >


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转载自blog.csdn.net/weixin_41770018/article/details/80968384