跳一跳

1. 音频播放

  PlayOneShot :

 1 public class ExampleClass : MonoBehaviour
 2 {
 3     public AudioClip impact;
 4     AudioSource audioSource;
 5 
 6     void Start()
 7     {
 8         audioSource = GetComponent<AudioSource>();
 9     }
10 
11     void OnCollisionEnter()
12     {
13         audioSource.PlayOneShot(impact, 0.7F);
14     }
15 }

   还有 Play(), Stop() 函数。

2. 粒子特效

  

  常用函数:Play(), Stop(), Pause()

 3. 生成砖块(随机方向。随机距离,随即大小,随机颜色)

 1 // 添加砖块
 2 public void CreateBrick()
 3 {
 4     int randomDir = Random.Range(0, 2);
 5     brickDir = ((randomDir == 0) ? new Vector3(1, 0, 0) : new Vector3(0, 0, 1));             // 随机生成方向
 6     float distance = Random.Range(5.0f, 10.0f);                                              // 随机距离
 7     float scale = Random.Range(2.0f, 5.0f);                                                     // 随机大小
 8     Color color = new Color(Random.Range(0f, 1), Random.Range(0f, 1), Random.Range(0f, 1));     // 随机颜色
 9     // 生成砖块
10     GameObject itemGo = GameObject.Instantiate(brickPreafab, currentBrick.transform.position + brickDir * distance, Quaternion.identity);
11     itemGo.transform.localScale = new Vector3(scale, 2f, scale);
12     itemGo.GetComponent<MeshRenderer>().material.color = color;
13     lastBrick = itemGo;
14 }

4. 刚体施加力

  AddForce 函数。

1 public void AddForce(Vector3 force, ForceMode mode = ForceMode.Force);

  ForceMode :

  

 5. 相机跟随(插值)

 1 void LateUpdate()
 2 {
 3     MoveCamera();               // 移动相机
 4 }
 5 
 6 // 移动相机
 7 private void MoveCamera()
 8 {
 9     if (isMoveCamera)               // 相机跟随玩家移动效果
10     {
11         Vector3 targetPos = relativeOffestWithCamera + this.transform.position;        // 相机当前位置
12         Vector3 startPos = Camera.main.transform.position;
13         Camera.main.transform.position = Vector3.Lerp(startPos, targetPos, 0.3f);      // 插值
14         if (Vector3.Distance(targetPos, Camera.main.transform.position) < 0.1f)        // 到达目标位置
15         {
16             isMoveCamera = false;
17         }
18     }
19 }

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转载自www.cnblogs.com/coderJiebao/p/unity3d10.html