#define pointRotatedAroundAnchorPoint(point,anchorPoint,angle) CGPointMake((point.x-anchorPoint.x)*cos(angle) - (point.y-anchorPoint.y)*sin(angle) + anchorPoint.x, (point.x-anchorPoint.x)*sin(angle) + (point.y-anchorPoint.y)*cos(angle)+anchorPoint.y)
复制到项目中就可以直接使用
point为旋转前的点
anchorPoint 围绕该点旋转
angle 旋转角