(C语言)用C语言编写小游戏——扫雷

目录

扫雷效果展示

扫雷的功能实现

1、初始化棋盘格 

2、 打印棋盘

3、布置雷

4、排查雷 

完整代码展示 


扫雷小游戏的代码实现分为三个文件,test.c(测试游戏功能)、game.h(头文件的包含和函数的声明)、game.c(实现函数功能)

后附三个文件完整代码 

扫雷效果展示


 

扫雷的功能实现


设计两个数组,一个数组(mine)用来存放布置好的雷的信息,另一个数组(show)存放排查出的雷的信息

1、初始化棋盘格 

mine数组初始化为‘0’,布置雷的时候改为‘1’

show数组初始化为‘*’,排除雷后,相应位置改为周围八个位置雷的总数量的数字字符,如‘2’

void InitBoard(char board[ROWS][COLS],int row,int col,char set)
{
    int i = 0;
    int j = 0;
    for (i = 0; i < row;i++)
    {
        for (j = 0;j < col;j++)
        {
            board[i][j] = set;
        }
    }
}

2、 打印棋盘

void DisplayBoard(char board[ROWS][COLS],int row,int col)
{
    int i = 0;
    int j = 0;
    printf("--------扫雷游戏--------\n");
    for (i = 0; i <= col; i++)
    {
        printf("%d ",i);
    }
    printf("\n");
    for (i = 1;i <= row;i++)
    {
        printf("%d ",i);
        for (j = 1; j <= col; j++)
        {
            printf("%c ",board[i][j]);
        }
        printf("\n");
    }
    printf("--------扫雷游戏--------\n");
}

3、布置雷

void SetMine(char board[ROWS][COLS],int row,int col)
{
    int count = MINEC;
    while(count)
    {
        int i = rand() % row + 1;
        int j = rand() % col + 1;
        if (board[i][j] == '0')
        {
            board[i][j] = '1';
            count--;
        }
                
    }
    
}

4、排查雷 

int get_mine_count(char mine[ROWS][COLS],int x,int y)
{
    return mine[x-1][y-1] + mine[x][y-1] + mine[x+1][y-1] + mine[x-1][y] + mine[x+1][y] + mine[x-1][y+1] +  mine[x][y+1] + mine[x+1][y+1] - 8*'0';
}

void FindMine(char mine[ROWS][COLS],char show[ROWS][COLS],int row,int col)
{
    //1、输入排查的坐标
    //2、检查坐标处是不是雷
       //(1)是雷 - 很遗憾炸死
       //(2)不是雷 - 统计坐标周围有几个雷 - 存储排查雷的信息到show数组,游戏继续
    
    int x = 0;
    int y = 0;
    int win = 0;
    while(win < row*col - MINEC)
    {
        printf("请输入要排查的坐标:");
        scanf("%d %d",&x,&y);
        if (x>=1 && x<= row && y>=1 && y<=col)
        {
            if(mine[x][y] == '1')
            {
                printf("很遗憾,你被炸死了\n");
                DisplayBoard(mine, ROW, COL);
                break;
            }
            else
            {
                int count = get_mine_count(mine,x,y);
                show[x][y] = count + '0';
                DisplayBoard(show, ROW, COL);
                win++;
            }
        }
        else
        {
            printf("坐标不合法,请重新输入\n");
        }
    }
    if (win == row*col - MINEC)
    {
        printf("成功\n");
        DisplayBoard(mine, ROW, COL);
    }
    
}

完整代码展示 

1、test.c

#include "game1.h"

void menu()
{
    printf("***************************\n");
    printf("*******  1.play  **********\n");
    printf("*******  0.exit  **********\n");
    printf("***************************\n");
}

void game()
{
    //存储数据 - 二维数组
    char board[ROW][COL] ;
    
    //初始化棋盘 - 初始化空格
    InitBoard(board,ROW,COL);
    
    //打印棋盘 - 本质是打印数组内容
    DisplayBoard(board,ROW,COL);
    
    char ret = 0;
    while(1)
    {
        //玩家下棋
        PlayerMove(board,ROW,COL);
        DisplayBoard(board,ROW,COL);
        
        //判断玩家是否赢得游戏
        ret = IsWin(board,ROW,COL);
        if (ret != 'C')
            break;
        
        //电脑下棋
        ComputerMove(board,ROW,COL);
        DisplayBoard(board,ROW,COL);
        
        //判断电脑是否赢得游戏
        ret = IsWin(board,ROW,COL);
        if (ret != 'C')
            break;
    }
    if (ret == '*')
        printf("玩家赢了\n");
    else if (ret == '#')
        printf("电脑赢了\n");
    else printf("平局\n");
    DisplayBoard(board,ROW,COL);
    
}


int main()
{
    int input = 0;
    srand((unsigned int)time(NULL));
    do
    {
        menu();
        printf("请选择:");
        scanf("%d",&input);
        switch(input)
        {
            case 1:
                game();
                break;
            case 0:
                printf("退出游戏\n");
                break;
            default:
                printf("输入错误,请重新输入\n");
                break;
        }
    }while(input);

    return 0;
}

2、game.h

#ifndef game1_h
#define game1_h

#include <stdio.h>
#include <stdlib.h>
#include <time.h>

//符号的定义
# define ROW 3
# define COL 3

//函数的声明

//初始化棋盘
void InitBoard(char board[ROW][COL],int row,int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL],int row,int col);
//玩家下棋
void PlayerMove(char board[ROW][COL],int row,int col);
//电脑下棋
void ComputerMove(char board[ROW][COL],int row,int col);
/*
玩家赢 - ‘*’
电脑赢 - ‘#’
平局 - ‘Q’
游戏继续 - ‘C’
*/
char IsWin(char board[ROW][COL],int row,int col);


#endif /* game1_h */

3、game.c

#include "game1.h"

void InitBoard(char board[ROW][COL],int row,int col)
{
    int i = 0;
    int j = 0;
    for (i = 0;i<row;i++)
    {
        for (j = 0;j < col ;j++)
        {
            board[i][j] = ' ';
        }
    }
}

void DisplayBoard(char board[ROW][COL],int row,int col)
{
    int i = 0;
    int j = 0;
    for (i = 0;i<row;i++)
    {
        for (j = 0;j < col ;j++)
        {
            printf(" %c ",board[i][j]);
            if (j < col - 1)
                printf("|");
        }
        printf("\n");
        if (i < row - 1)
        {
            for (j = 0;j < col ;j++)
                {
                    printf("---");
                    if (j < col - 1)
                        printf("|");
                }
            printf("\n");
        }
        
    }
}

void PlayerMove(char board[ROW][COL],int row,int col)
{
    int a = 0;
    int b = 0;
    printf("玩家走:\n");
    while(1)
    {
        printf("请输入下棋的坐标:");
        scanf("%d %d",&a,&b);
        if (a>0 && a<=row && b>0 && b<=col)
        {
            if (board[a-1][b-1] == ' ')
            {
                board[a-1][b-1] = '*';
                break;
            }
            else
            {
                printf("坐标被占用,请重新输入\n");
            }
        }
        else
        {
            printf("坐标不合法,请重新输入\n");
        }
    }
    
}


void ComputerMove(char board[ROW][COL],int row,int col)
{
    printf("电脑走:\n");
    while(1)
    {
        int x = rand()%row;
        int y = rand()%col;
        if (board[x][y] == ' ')
        {
            board[x][y] = '#';
            break;
        }
    }
}


int IsFull(char board[ROW][COL],int row,int col)
{
    int i = 0;
    int j = 0;
    for(i = 0;i < row;i++)
    {
        for(j = 0;j < col;j++)
        {
            if (board[i][j] == ' ')
                return 0;//没满
        }
    }
    return 1;//满了
}


char IsWin(char board[ROW][COL],int row,int col)
{
    int i = 0;
    //判断三行
    for (i = 0;i < row;i++)
    {
        if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
        {
            return board[i][1];
        }
    }
    //判断三列
    for (i = 0;i < row;i++)
    {
        if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
        {
            return board[1][i];
        }
    }
    //判断对角线
    if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
    {
        return board[1][1];
    }
    if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
    {
        return board[1][1];
    }
    
    //判断平局
    //满1
    int ret = IsFull(board,ROW,COL);
    if (ret == 1)
        return 'Q';
    return 'C';
}

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转载自blog.csdn.net/m0_64051621/article/details/126078637