目录
扫雷小游戏的代码实现分为三个文件,test.c(测试游戏功能)、game.h(头文件的包含和函数的声明)、game.c(实现函数功能)
后附三个文件完整代码
扫雷效果展示
扫雷的功能实现
设计两个数组,一个数组(mine)用来存放布置好的雷的信息,另一个数组(show)存放排查出的雷的信息
1、初始化棋盘格
mine数组初始化为‘0’,布置雷的时候改为‘1’
show数组初始化为‘*’,排除雷后,相应位置改为周围八个位置雷的总数量的数字字符,如‘2’
void InitBoard(char board[ROWS][COLS],int row,int col,char set)
{
int i = 0;
int j = 0;
for (i = 0; i < row;i++)
{
for (j = 0;j < col;j++)
{
board[i][j] = set;
}
}
}
2、 打印棋盘
void DisplayBoard(char board[ROWS][COLS],int row,int col)
{
int i = 0;
int j = 0;
printf("--------扫雷游戏--------\n");
for (i = 0; i <= col; i++)
{
printf("%d ",i);
}
printf("\n");
for (i = 1;i <= row;i++)
{
printf("%d ",i);
for (j = 1; j <= col; j++)
{
printf("%c ",board[i][j]);
}
printf("\n");
}
printf("--------扫雷游戏--------\n");
}
3、布置雷
void SetMine(char board[ROWS][COLS],int row,int col)
{
int count = MINEC;
while(count)
{
int i = rand() % row + 1;
int j = rand() % col + 1;
if (board[i][j] == '0')
{
board[i][j] = '1';
count--;
}
}
}
4、排查雷
int get_mine_count(char mine[ROWS][COLS],int x,int y)
{
return mine[x-1][y-1] + mine[x][y-1] + mine[x+1][y-1] + mine[x-1][y] + mine[x+1][y] + mine[x-1][y+1] + mine[x][y+1] + mine[x+1][y+1] - 8*'0';
}
void FindMine(char mine[ROWS][COLS],char show[ROWS][COLS],int row,int col)
{
//1、输入排查的坐标
//2、检查坐标处是不是雷
//(1)是雷 - 很遗憾炸死
//(2)不是雷 - 统计坐标周围有几个雷 - 存储排查雷的信息到show数组,游戏继续
int x = 0;
int y = 0;
int win = 0;
while(win < row*col - MINEC)
{
printf("请输入要排查的坐标:");
scanf("%d %d",&x,&y);
if (x>=1 && x<= row && y>=1 && y<=col)
{
if(mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
int count = get_mine_count(mine,x,y);
show[x][y] = count + '0';
DisplayBoard(show, ROW, COL);
win++;
}
}
else
{
printf("坐标不合法,请重新输入\n");
}
}
if (win == row*col - MINEC)
{
printf("成功\n");
DisplayBoard(mine, ROW, COL);
}
}
完整代码展示
1、test.c
#include "game1.h"
void menu()
{
printf("***************************\n");
printf("******* 1.play **********\n");
printf("******* 0.exit **********\n");
printf("***************************\n");
}
void game()
{
//存储数据 - 二维数组
char board[ROW][COL] ;
//初始化棋盘 - 初始化空格
InitBoard(board,ROW,COL);
//打印棋盘 - 本质是打印数组内容
DisplayBoard(board,ROW,COL);
char ret = 0;
while(1)
{
//玩家下棋
PlayerMove(board,ROW,COL);
DisplayBoard(board,ROW,COL);
//判断玩家是否赢得游戏
ret = IsWin(board,ROW,COL);
if (ret != 'C')
break;
//电脑下棋
ComputerMove(board,ROW,COL);
DisplayBoard(board,ROW,COL);
//判断电脑是否赢得游戏
ret = IsWin(board,ROW,COL);
if (ret != 'C')
break;
}
if (ret == '*')
printf("玩家赢了\n");
else if (ret == '#')
printf("电脑赢了\n");
else printf("平局\n");
DisplayBoard(board,ROW,COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d",&input);
switch(input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入\n");
break;
}
}while(input);
return 0;
}
2、game.h
#ifndef game1_h
#define game1_h
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
//符号的定义
# define ROW 3
# define COL 3
//函数的声明
//初始化棋盘
void InitBoard(char board[ROW][COL],int row,int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL],int row,int col);
//玩家下棋
void PlayerMove(char board[ROW][COL],int row,int col);
//电脑下棋
void ComputerMove(char board[ROW][COL],int row,int col);
/*
玩家赢 - ‘*’
电脑赢 - ‘#’
平局 - ‘Q’
游戏继续 - ‘C’
*/
char IsWin(char board[ROW][COL],int row,int col);
#endif /* game1_h */
3、game.c
#include "game1.h"
void InitBoard(char board[ROW][COL],int row,int col)
{
int i = 0;
int j = 0;
for (i = 0;i<row;i++)
{
for (j = 0;j < col ;j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL],int row,int col)
{
int i = 0;
int j = 0;
for (i = 0;i<row;i++)
{
for (j = 0;j < col ;j++)
{
printf(" %c ",board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0;j < col ;j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL],int row,int col)
{
int a = 0;
int b = 0;
printf("玩家走:\n");
while(1)
{
printf("请输入下棋的坐标:");
scanf("%d %d",&a,&b);
if (a>0 && a<=row && b>0 && b<=col)
{
if (board[a-1][b-1] == ' ')
{
board[a-1][b-1] = '*';
break;
}
else
{
printf("坐标被占用,请重新输入\n");
}
}
else
{
printf("坐标不合法,请重新输入\n");
}
}
}
void ComputerMove(char board[ROW][COL],int row,int col)
{
printf("电脑走:\n");
while(1)
{
int x = rand()%row;
int y = rand()%col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL],int row,int col)
{
int i = 0;
int j = 0;
for(i = 0;i < row;i++)
{
for(j = 0;j < col;j++)
{
if (board[i][j] == ' ')
return 0;//没满
}
}
return 1;//满了
}
char IsWin(char board[ROW][COL],int row,int col)
{
int i = 0;
//判断三行
for (i = 0;i < row;i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//判断三列
for (i = 0;i < row;i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
//满1
int ret = IsFull(board,ROW,COL);
if (ret == 1)
return 'Q';
return 'C';
}