版权声明: https://blog.csdn.net/spaceman_c/article/details/79870037
#define row 10
#define col 10
#define M 20
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
int menu()
{
printf("--------1、玩游戏--------\n");
printf("--------2、exit--------- \n");
printf("请选择>");
int i = 0;
scanf_s("%d", &i);
return i;
}
void init_board(char arr[row][col], char mind[row][col], int rows, int cols)//初始化数组
{
int i = 0;
int j = 0;
for (i = 0; i < rows+1 ; i++)
{
for (j = 0; j < cols+1; j++)
{
arr[i][j] = '*';
mind[i][j] = '0';
}
}
}
void display_board(char arr[row][col], int rows, int cols)
{
int i = 0;
int j = 0;
printf(" ");
for (i = 1; i <cols+1; i++)
{
printf("%d ", i);
}
printf("\n");
printf(" ----------------------\n");
for (i = 1; i <row +1; i++)
{
printf("%2d | ", i);
for (j = 1; j <col+1; j++)
{
printf("%c ", arr[i][j]);
}
printf("\n");
}
}
void set_mind(char mine[row][col], int rows, int cols)//设置雷的个数
{
int x = 0;
int y = 0;
int i = 0;
int ret = M;
while (ret)
{
x = rand() % 10;
y = rand() % 10;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
ret--;
}
}
}
int get_mine(char mine[row][col], int x, int y)//计算雷的个数
{
int count = 0;
if (mine[x - 1][y - 1] == '1')
{
count++;
}
if (mine[x - 1][y] == '1')
{
count++;
}
if (mine[x - 1][y + 1] == '1')
{
count++;
}
if (mine[x][y + 1] == '1')
{
count++;
}
if (mine[x + 1][y + 1] == '1')
{
count++;
}
if (mine[x + 1][y] == '1')
{
count++;
}
if (mine[x + 1][y - 1] == '1')
{
count++;
}
if (mine[x][y - 1] == '1')
{
count++;
}
return count;
}
void play_game(char arr[row][col], char mine[row][col])//排雷
{
int x = 0;
int y = 0;
int count = 0;
while (1)
{
printf("请输入坐标:");
scanf_s("%d %d", &x, &y);
if (((0 < x) && (y <= 10)) && ((y > 0) && (x <= 10)))
{
if (mine[x][y] == '1')
{
printf("你被炸死了\n");
display_board(mine, row, col);
break;
}
else
{
int ret = get_mine(mine, x, y);
arr[x][y] = ret + '0';
if (ret == 0)
{
arr[x][y] = arr[x - 1][y - 1] = arr[x - 1][y] =
arr[x - 1][y + 1] = arr[x][y - 1] = arr[x][y + 1] =
arr[x + 1][y - 1] = arr[x + 1][y] = arr[x + 1][y + 1] = ' ';
}
count++;
display_board(arr, row, col);
if(count==M)
{
printf("恭喜你,赢了\n");
display_board(mine, row, col);
break;
}
}
}
else
printf("输入错误,重新输入");
}
}
void game()
{
char arr[row][col];
char mine[row][col];
int ret = 0;
srand((unsigned)time(NULL));
init_board(arr, mine, row, col); //init_board(char arr[row][col], char mind[row][col], int rows, int cols)
set_mind(mine, row, col);
display_board(arr, row, col);
play_game(arr, mine);
}
int main()
{
printf("扫雷游戏\n");
do {
int choose = menu();
switch (choose)
{
case 1:
game();
break;
case 2:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入\n");
}
} while (1);
system("pause");
return 0;
}