Unity XR Interaction Toolkit 如何获取 controller 位置

Unity XR Interaction Toolkit 获取 controller 的位置有很多方法,如果 controller 上有 XR Direct Interactor 的话(合理怀疑别的 interactor 也好用),下面的脚本即可获得 controller 的位置和旋转:

using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;


public class ControllerLocation : MonoBehaviour
{
    XRDirectInteractor controller;

    Vector3 position;
    Quaternion rotation;

    void Start()
    {
        controller = GetComponent<XRDirectInteractor>();     
    }

    // Update is called once per frame
    void Update()
    {
        position = controller.transform.position;
        rotation = controller.transform.rotation;

        Debug.Log(position);
        Debug.Log(rotation);  
    }

}

实际上还是要感谢 Unity 的设计,它一个脚本就是一个 component, attach 在同一个 GameObject 上的不同 component 可以互相 access。

利用 CommonUsages

如果只有 XR controller 呢?并不想 attach 任何特殊的 interactor, 这个也很容易,并且其实如果打开 XRController 或者官方文档Unity XR Input 也有答案,比如我想知道 right controller 的位置,那么我首先尝试获取 right controller, 然后使用 TryGetFeatureValue 来得到常用的 position 和 rotatio,另外这个 CommonUsages 里面还可以得到别的,比如按键是否按下等:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR;


public class HandPresence : MonoBehaviour
{

    private InputDevice targetDevice;

    private Vector3 position;
    private Quaternion rotation;


    // Start is called before the first frame update
    void Start()
    {

        List<InputDevice> devices = new List<InputDevice>();
        InputDeviceCharacteristics rightControllerCharacteristics = InputDeviceCharacteristics.Right | InputDeviceCharacteristics.Controller;
        InputDevices.GetDevicesWithCharacteristics(rightControllerCharacteristics, devices);

        foreach (var item in devices)
        {
            Debug.Log( item.name + item.characteristics );
        }

        if (devices.Count > 0)
        {
            targetDevice = devices[0];
        }
    }


    // Update is called once per frame
    void Update()
    {

        targetDevice.TryGetFeatureValue(CommonUsages.devicePosition, out position);
        targetDevice.TryGetFeatureValue(CommonUsages.deviceRotation, out rotation);

        Debug.Log(position);
        Debug.Log(rotation);  
    }


}

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转载自blog.csdn.net/qq_21743659/article/details/133167457
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