using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using Core.UI;
using Game.UI;
using UnityEngine.UI;
public class UIFollowObj : MonoBehaviour
{
public GameObject FallowObj = null;
public bool isEnableFallow = true;
public bool AllowXFollow = true;
public bool AllowYFollow = true;
public Camera WorldCamera;
public Camera UICamera;
public RectTransform Rectangle;
private Vector3 OffsetWorldV3 = Vector3.zero;
public void SetOffset(float x,float y,float z)
{
OffsetWorldV3.x = x;
OffsetWorldV3.y = y;
OffsetWorldV3.z = z;
}
void Update()
{
if (!isEnableFallow || WorldCamera == null|| UICamera == null)
return;
if (FallowObj != null)
{
Vector3 screenPos = WorldCamera.WorldToScreenPoint(FallowObj.transform.position+ OffsetWorldV3);
Vector2 localPos;
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(Rectangle, screenPos, UICamera, out localPos))
{
transform.localPosition = localPos;
}
}
}
protected void OnDestroy()
{
FallowObj = null;
}
public void SetFallowObject(GameObject obj)
{
FallowObj = obj;
}
public void EnableFallow(bool bVal)
{
isEnableFallow = bVal;
}
}
UI跟随3D对象
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转载自blog.csdn.net/weixin_41995872/article/details/128116703
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