ROS学习——利用tf坐标变换实现乌龟B追乌龟A

一、创建文件和功能包

mkdir -p ./tf_turtlesim/src
cd ./tf_turtlesim/
catkin_make
cd ./src
catkin_create_pkg learning_tf roscpp geometry_msgs tf turtlesim  //创建功能包
cd ../
catkin_make
code .

二、创建广播程序turtle_tf_broadcaster.cpp,用于广播乌龟A的位姿

#include <ros/ros.h>
#include <tf/transform_broadcaster.h>
#include <turtlesim/Pose.h>

std::string turtle_name;

void poseCallback(const turtlesim::PoseConstPtr& msg)
{
    // tf广播器
    static tf::TransformBroadcaster br;

    // 根据乌龟当前的位姿,设置相对于世界坐标系的坐标变换
    tf::Transform transform;
    transform.setOrigin( tf::Vector3(msg->x, msg->y, 0.0) );
    tf::Quaternion q;
    q.setRPY(0, 0, msg->theta);
    transform.setRotation(q);

    // 发布坐标变换
    br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", turtle_name));
}

int main(int argc, char** argv)
{
    // 初始化节点
    ros::init(argc, argv, "my_tf_broadcaster");
    if (argc != 2)
    {
        ROS_ERROR("need turtle name as argument");
        return -1;
    };
    turtle_name = argv[1];

    // 订阅乌龟的pose信息
    ros::NodeHandle node;
    ros::Subscriber sub = node.subscribe(turtle_name+"/pose", 10, &poseCallback);

    ros::spin();

    return 0;
};

三、创监听程序turtle_tf_listener.cpp,用于监听乌龟A的位姿

#include <ros/ros.h>
#include <tf/transform_listener.h>
#include <geometry_msgs/Twist.h>
#include <turtlesim/Spawn.h>

int main(int argc, char** argv)
{
    // 初始化节点
    ros::init(argc, argv, "my_tf_listener");

    ros::NodeHandle node;

    // 通过服务调用,产生第二只乌龟turtle2
    ros::service::waitForService("spawn");
    ros::ServiceClient add_turtle =
    node.serviceClient<turtlesim::Spawn>("spawn");
    turtlesim::Spawn srv;
    add_turtle.call(srv);

    // 定义turtle2的速度控制发布器
    ros::Publisher turtle_vel =
    node.advertise<geometry_msgs::Twist>("turtle2/cmd_vel", 10);

    // tf监听器
    tf::TransformListener listener;

    ros::Rate rate(10.0);
    while (node.ok())
    {
        tf::StampedTransform transform;
        try
        {
            // 查找turtle2与turtle1的坐标变换
            listener.waitForTransform("/turtle2", "/turtle1", ros::Time(0), ros::Duration(3.0));
            listener.lookupTransform("/turtle2", "/turtle1", ros::Time(0), transform);
        }
        catch (tf::TransformException &ex)
        {
            ROS_ERROR("%s",ex.what());
            ros::Duration(1.0).sleep();
            continue;
        }

        // 根据turtle1和turtle2之间的坐标变换,计算turtle2需要运动的线速度和角速度
        // 并发布速度控制指令,使turtle2向turtle1移动
        geometry_msgs::Twist vel_msg;
        vel_msg.angular.z = 4.0 * atan2(transform.getOrigin().y(),
                                        transform.getOrigin().x());
        vel_msg.linear.x = 0.5 * sqrt(pow(transform.getOrigin().x(), 2) +
                                      pow(transform.getOrigin().y(), 2));
        turtle_vel.publish(vel_msg);

        rate.sleep();
    }
    return 0;
};

 四、修改CMakeLists文件

cmake_minimum_required(VERSION 3.0.2)
project(tf_turtlesim)
find_package(catkin REQUIRED COMPONENTS
  roscpp
  rospy
  std_msgs
  tf
  turtlesim
)
catkin_package(
)
include_directories(
# include
  ${catkin_INCLUDE_DIRS}
)
add_executable(turtle_tf_broadcaster src/turtle_tf_broadcaster.cpp)
add_executable(turtle_tf_listener src/turtle_tf_listener.cpp)
target_link_libraries(turtle_tf_broadcaster ${catkin_LIBRARIES})
target_link_libraries(turtle_tf_listener ${catkin_LIBRARIES})

 五、编写robListener.launch文件

<launch>
    <!-- 海龟仿真器 -->
    <node pkg="turtlesim" type="turtlesim_node" name="sim"/>

    <!-- 键盘控制 -->
    <node pkg="turtlesim" type="turtle_teleop_key" name="teleop" output="screen"/>

    <!-- 两只海龟的tf广播 -->
    <node pkg="ros_turtlesim" type="turtle_tf_broadcaster"
          args="/turtle1" name="turtle1_tf_broadcaster" />
    <node pkg="ros_turtlesim" type="turtle_tf_broadcaster"
          args="/turtle2" name="turtle2_tf_broadcaster" />

    <!-- 监听tf广播,并且控制turtle2移动 -->
    <node pkg="ros_turtlesim" type="turtle_tf_listener"
          name="listener" />

 </launch>

六、运行程序

在终端1中启动

roscore

在终端2中输入

source ./devel/setup.bash
roslaunch ros_turtlesim robListener.launch 

 会出现小乌龟,将鼠标放在终端2中,就可以通过键盘上下左右键控制小乌龟A的运动,小乌龟B就会跟上来。

 

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转载自blog.csdn.net/bulletstart/article/details/130873455