一、在Build.cs加入UnrealEd模块
二、创建函数暴露给蓝图
.h
public:
//获取World
UFUNCTION(BlueprintPure, Category = "FunTool")
UWorld* GetContextWorld();
.cpp
UWorld* UExportSixViewsSub::GetContextWorld()
{
UWorld* World = GEditor->GetEditorWorldContext().World();
return World;
}