UE4 C++ Editor模式下GetWorld

一、在Build.cs加入UnrealEd模块

二、创建函数暴露给蓝图

.h
public:
	//获取World
	UFUNCTION(BlueprintPure, Category = "FunTool")
	UWorld* GetContextWorld();

.cpp
UWorld* UExportSixViewsSub::GetContextWorld()
{
	UWorld* World = GEditor->GetEditorWorldContext().World();
	return World;
}

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转载自blog.csdn.net/qq_41410054/article/details/124711816