【Unity URP渲染管线下物体线框Shader_案例分享】

Shader "OutLine"
{
   
    
    
    Properties
    {
   
    
    
        _Color ("Color Tint", Color) = (1, 1, 1, 1)
        _MainTex ("Main Tex", 2D) = 

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转载自blog.csdn.net/xukaibo111/article/details/130348226