Unity Android(八) Unity Android获取键盘高度

需要的脚本:

package com.你的包名;

import android.app.Activity;
import android.graphics.Rect;
import android.util.Log;
import android.view.View;
import android.view.ViewTreeObserver;


public class SoftKeyBoardListener {
    private View rootView;//activity的根视图
    int rootViewVisibleHeight;//纪录根视图的显示高度
    private OnSoftKeyBoardChangeListener onSoftKeyBoardChangeListener;

    public SoftKeyBoardListener(Activity activity) {
        //获取activity的根视图
        rootView = activity.getWindow().getDecorView();

        //监听视图树中全局布局发生改变或者视图树中的某个视图的可视状态发生改变
        rootView.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
            @Override
            public void onGlobalLayout() {
                //获取当前根视图在屏幕上显示的大小
                Rect r = new Rect();
                rootView.getWindowVisibleDisplayFrame(r);
                int visibleHeight = r.height();
                if (rootViewVisibleHeight == 0) {
                    rootViewVisibleHeight = visibleHeight;
                    return;
                }

                //根视图显示高度没有变化,可以看作软键盘显示/隐藏状态没有改变
                if (rootViewVisibleHeight == visibleHeight) {
                    return;
                }

                //根视图显示高度变小超过200,可以看作软键盘显示了
                if (rootViewVisibleHeight - visibleHeight > 200) {
                    if (onSoftKeyBoardChangeListener != null) {
                        onSoftKeyBoardChangeListener.keyBoardShow(rootViewVisibleHeight - visibleHeight);
                    }
                    rootViewVisibleHeight = visibleHeight;
                    return;
                }

                //根视图显示高度变大超过200,可以看作软键盘隐藏了
                if (visibleHeight - rootViewVisibleHeight > 200) {
                    if (onSoftKeyBoardChangeListener != null) {
                        onSoftKeyBoardChangeListener.keyBoardHide(visibleHeight - rootViewVisibleHeight);
                    }
                    rootViewVisibleHeight = visibleHeight;
                    return;
                }

            }
        });
    }

    private void setOnSoftKeyBoardChangeListener(OnSoftKeyBoardChangeListener onSoftKeyBoardChangeListener) {
        this.onSoftKeyBoardChangeListener = onSoftKeyBoardChangeListener;
    }

    public interface OnSoftKeyBoardChangeListener {
        void keyBoardShow(int height);

        void keyBoardHide(int height);
    }

    public static void setListener(Activity activity, OnSoftKeyBoardChangeListener onSoftKeyBoardChangeListener) {
        
        SoftKeyBoardListener softKeyBoardListener = new SoftKeyBoardListener(activity);
        softKeyBoardListener.setOnSoftKeyBoardChangeListener(onSoftKeyBoardChangeListener);
    }
}

在MainActivity里注册listener

public class MainActivity extends UnityPlayerActivity {



    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        SoftKeyBoardListener.setListener(MainActivity.this, new SoftKeyBoardListener.OnSoftKeyBoardChangeListener() {
            @Override
            public void keyBoardShow(int height) {
                Log.d("lck","show height:"+height);
                Toast.makeText(MainActivity.this, "键盘显示 高度" + height, Toast.LENGTH_SHORT).show();

            }

            @Override
            public void keyBoardHide(int height) {
                Log.d("lck","hide height:"+height);
                Toast.makeText(MainActivity.this, "键盘隐藏 高度" + height, Toast.LENGTH_SHORT).show();
            }
        });
    }

最后可以回调给Unity

//给Unity发送消息  object  UnityMethod  content
public void  UnitySendMessage(String s,String s1,String s2)
{
    UnityPlayer.UnitySendMessage(s,s1,s2);
}

//或者通过AndroidJavaProxy回调给Unity

亲测可用!

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转载自blog.csdn.net/LinZhonglong/article/details/124454597
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