//创建android对象UnityPlayer AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); //unityPlayer通过GetStatic("currentActiviy")获取UnityPlayer中静态变量currentActivity,该静态变量保存的是当前activity对象 AndroidJavaObject activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity"); //调用当前activiy对象的静态方法AwesomeFunction,并将当前activity对象传入 activity.CallStatic ("AwesomeFunction", activity);
unity向android通信
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转载自hulefei29.iteye.com/blog/2197828
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