C语言写小游戏——扫雷

game.h

#include <stdio.h>
#include <stdlib.h>
#include <time.h>

#define ROW 9
#define COL 9

#define ROWS ROW+2
#define COLS COL+2

#define EASY_COUNT 10

//初始化
void init_board(char arr[ROWS][COLS], int rows, int cols, char set);

//打印
void show_board(char arr[ROWS][COLS], int row, int col);

//布置雷
void set_mine(char mine[ROWS][COLS], int row, int col);

//排雷
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);

//展开一片
void SpreadMind(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);

game.c

#include "game.h"
void init_board(char arr[ROWS][COLS], int rows, int cols, char set)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < rows; i++)
	{
		for (j = 0; j < cols; j++)
		{
			arr[i][j] = set;
		}
	}
}

void show_board(char arr[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;
	printf("---------扫雷---------\n");
	for (i = 0; i <= col; i++)
	{
		printf("%d ", i);
	}
	printf("\n");
	//打印一列
	for (i = 1; i <= row; i++)
	{
		printf("%d ", i);
		//打印一行
		for (j = 1; j <= col; j++)
		{
			printf("%c ", arr[i][j]);
		}
		printf("\n");
	}
	printf("---------扫雷---------\n");
}


//布置雷
void set_mine(char mine[ROWS][COLS], int row, int col)
{
	int count = EASY_COUNT;
	//随机生成坐标
	int x = 0;
	int y = 0;
	while (count)
	{
		x = rand() % row + 1;//8+1=9
		y = rand() % col + 1;//9
		if (mine[x][y] == '0')
		{
			mine[x][y] = '1';//布置雷
			count--;
			//循环次数大于等于布置雷的次数
		}
	}
}

//排雷

//int get_mine_count(char mine[ROWS][COLS], int x, int y)
//{
//	return mine[x - 1][y] +
//		mine[x - 1][y - 1] +
//		mine[x][y - 1] +
//		mine[x + 1][y - 1] +
//		mine[x + 1][y] +
//		mine[x + 1][y + 1] +
//		mine[x][y + 1] +
//		mine[x - 1][y + 1] - 8 * '0';
//}

static int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
	int i = 0;
	int j = 0;
	int count = 0;
	for (i = x - 1; i <= x + 1; i++)
	{
		for (j = y - 1; j <= y + 1; j++)
		{
			if (mine[i][j] == '1')
			{
				count++;
			}
		}
	}
	return count;
}
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int win = 0;
	while (win<row*col-EASY_COUNT)
	{
		printf("请输入要排查的坐标:");
	scanf("%d %d", &x, &y);
//判断坐标是否合法
	if (x >= 1 && x <= row && y >= 1 && y <= col)
	{
		if (mine[x][y] == '1')
		{
			printf("!找到炸弹,游戏失败!\n");
			show_board(mine, ROW, COL);
			break;
		}
		else
		{
			int count = get_mine_count(mine, x, y);
			show[x][y] = count + '0';
			SpreadMind(mine, show, x, y);
			show_board(show, ROW, COL);
			win++;
		}
	}
	else
	{
		printf("坐标非法,请重新输入\n");
	}
	//SignMine(show, row, col);
	}
	if (win == row * col - EASY_COUNT)
	{
		printf("恭喜排雷成功\n");
		show_board(mine, ROW, COL);
}
}

//展开一片
void SpreadMind(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)
{
	int count = get_mine_count(mine, x, y);
	if (count != 0)
	{
		show[x][y] = count + '0';
	}
	else//周围没有雷
	{
		show[x][y] = ' ';//没有雷将他赋为' '
		if (show[x - 1][y] == '*')
			SpreadMind(mine, show, x - 1, y);
		if (show[x - 1][y - 1] == '*')
			SpreadMind(mine, show, x - 1, y - 1);
		if (show[x][y - 1] == '*')
			SpreadMind(mine, show, x, y - 1);
		if (show[x + 1][y - 1] == '*')
			SpreadMind(mine, show, x + 1, y - 1);
		if (show[x + 1][y] == '*')
			SpreadMind(mine, show, x + 1, y);
		if (show[x + 1][y + 1] == '*')
			SpreadMind(mine, show, x + 1, y + 1);
		if (show[x][y + 1] == '*')
			SpreadMind(mine, show, x, y + 1);
		if (show[x - 1][y + 1] == '*')
			SpreadMind(mine, show, x - 1, y + 1);

	}
}

test.c

#include "game.h"

void menu()
{
	printf("***************\n");
	printf("****1.play*****\n");
	printf("*****0.exit****\n");
	printf("***************\n");
}

void game()
{
	//扫雷游戏的实现
	//mine数组是用来存放布置好的雷的信息
	char mine[ROWS][COLS] = { 0 };//'0'
	//show数组是用来存放排查出的雷的信息
	char show[ROWS][COLS] = { 0 };//'*'
	//初始化棋盘
	init_board(mine, ROWS, COLS, '0');
	init_board(show, ROWS, COLS, '*');
	//打印棋盘9*9
	//show_board(mine, ROW, COL);
	//布置雷
	set_mine(mine, ROW, COL);
	show_board(show, ROW, COL);
	//排雷
	find_mine(mine, show, ROW, COL);
	//展开一片
	SpreadMind(mine, show, ROW, COL);
	

}

int main()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请输入:");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误,重新选择\n");
			break;
		}
	} while (input);
		return 0;
}

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转载自blog.csdn.net/Ll_R_lL/article/details/122798199