1<< 要检测的层
Vector3 _pos = Vector3.down;
if (Physics.SphereCast(_pos, 0.5f, Vector3.down, out RaycastHit hitInfo, 100, 1 << LayerMask.NameToLayer("Entity") | 1 << LayerMask.NameToLayer("Entity2"), QueryTriggerInteraction.Ignore))
1<< 要检测的层
Vector3 _pos = Vector3.down;
if (Physics.SphereCast(_pos, 0.5f, Vector3.down, out RaycastHit hitInfo, 100, 1 << LayerMask.NameToLayer("Entity") | 1 << LayerMask.NameToLayer("Entity2"), QueryTriggerInteraction.Ignore))