private void OnDrawGizmos()
{
if (debug)
{
if (bCollider)
{
Gizmos.color = Color.red;
}
else
{
Gizmos.color = Color.yellow;
}
if (boxCollider)
{
var rotationMatrix = Matrix4x4.TRS(boxCollider.transform.position, boxCollider.transform.rotation, boxCollider.transform.lossyScale);
Gizmos.matrix = rotationMatrix;
Gizmos.DrawWireCube(boxCollider.transform.position - boxCollider.bounds.center, Vector3.one);
}
}
}
Unity3D 调试根据旋转画boxWire网格
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转载自blog.csdn.net/A13155283231/article/details/105418816
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