game.h
# ifndef __GAME_H__
# define __GAME_H_
# define __GAME_H_
# include<stdio.h>
# include<stdlib.h>
# include<time.h>
# define ROW 10
# define COL 10
# define ROWS ROW+2
# define COLS COL+2
# define EASYCOUNT 10
# include<stdlib.h>
# include<time.h>
# define ROW 10
# define COL 10
# define ROWS ROW+2
# define COLS COL+2
# define EASYCOUNT 10
void DisplayBoard(char arr[ROWS][COLS], int row, int col);
void InitBoard(char arr[ROWS][COLS], int row, int col, char set);
void Setmine(char arr[ROWS][COLS],int count, int row, int col);
int GetMineCount(char arr[ROWS][COLS], int row, int col);
void InitBoard(char arr[ROWS][COLS], int row, int col, char set);
void Setmine(char arr[ROWS][COLS],int count, int row, int col);
int GetMineCount(char arr[ROWS][COLS], int row, int col);
# endif
game.c
# include"game.h"
void InitBoard(char arr[ROWS][COLS], int row, int col, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
arr[i][j] = set;
}
}
}
void DisplayBoard(char arr[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf(" ");
for (i = 1; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%2d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", arr[i][j]);
}
printf("\n");
}
}
void Setmine(char arr[ROWS][COLS],int count, int row, int col)
{
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (arr[x][y] == '0')
{
arr[x][y] = '1';
count--;
}
}
}
int GetMineCount(char arr[ROWS][COLS], int x, int y)
{
return arr[x - 1][y] +
arr[x - 1][y - 1] +
arr[x][y - 1] +
arr[x + 1][y - 1] +
arr[x + 1][y] +
arr[x + 1][y + 1] +
arr[x][y + 1] +
arr[x - 1][y + 1] - 8 * '0';
}
test.c
# define _CRT_SECURE_NO_WARNINGS 1
# include<stdio.h>
# include<stdlib.h>
# include"game.h"
# include<time.h>
# include<stdio.h>
# include<stdlib.h>
# include"game.h"
# include<time.h>
void menu()
{
printf("*************************************\n");
printf("****1.play 0.exit****\n");
printf("*************************************\n");
}
void game()
{
int win = 0;
int x = 0;
int y = 0;
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
DisplayBoard(show, ROW, COL);
InitBoard(mine, ROWS, COLS,'0');
//DisplayBoard(mine, ROWS, COLS);
InitBoard(show, ROWS, COLS, '*');
DisplayBoard(show, ROW, COL);
Setmine(mine, EASYCOUNT, ROWS, COLS);
//DisplayBoard(mine, ROWS, COLS);
while (win<ROW*COL-EASYCOUNT)
{
printf("请输入坐标\n");
scanf("%d %d", &x, &y);
if (x >= 1 && x<=ROW&&y>=1 && y <= COL)
{
printf("你被炸死了\n");
DisplayBoard(mine, ROWS, COLS);
break;
}
else
{
int count = GetMineCount(mine, x, y);
win++;
show[x][y] = count + '0';
DisplayBoard(show, ROW, COL);
}
}
if (win >= ROW*COL - EASYCOUNT)
{
printf("恭喜你,排雷成功\n");
}
}
void test()
{
srand((unsigned int)time(NULL));
int input = 0;
do{
menu();
printf("请选择\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
break;
default:
printf("选择错误\n");
break;
}
} while (input);
}
int main()
{
test();
system("pause");
return 0;
}
{
printf("*************************************\n");
printf("****1.play 0.exit****\n");
printf("*************************************\n");
}
void game()
{
int win = 0;
int x = 0;
int y = 0;
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
DisplayBoard(show, ROW, COL);
InitBoard(mine, ROWS, COLS,'0');
//DisplayBoard(mine, ROWS, COLS);
InitBoard(show, ROWS, COLS, '*');
DisplayBoard(show, ROW, COL);
Setmine(mine, EASYCOUNT, ROWS, COLS);
//DisplayBoard(mine, ROWS, COLS);
while (win<ROW*COL-EASYCOUNT)
{
printf("请输入坐标\n");
scanf("%d %d", &x, &y);
if (x >= 1 && x<=ROW&&y>=1 && y <= COL)
{
printf("你被炸死了\n");
DisplayBoard(mine, ROWS, COLS);
break;
}
else
{
int count = GetMineCount(mine, x, y);
win++;
show[x][y] = count + '0';
DisplayBoard(show, ROW, COL);
}
}
if (win >= ROW*COL - EASYCOUNT)
{
printf("恭喜你,排雷成功\n");
}
}
void test()
{
srand((unsigned int)time(NULL));
int input = 0;
do{
menu();
printf("请选择\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
break;
default:
printf("选择错误\n");
break;
}
} while (input);
}
int main()
{
test();
system("pause");
return 0;
}
结果: