UnityEngine を使用する。
UnityEngine.Rendering を使用します。
public RenderPipelineAsset デフォルトRenderPipelineAsset;
public RenderPipelineAsset オーバーライドRenderPipelineAsset;
GraphicsSettings.defaultRenderPipeline =defaultRenderPipelineAsset; QualitySettings.renderPipeline = overrideRenderPipelineAsset;
GraphicsSettings.renderPipelineAsset = exampleAssetB;
QualitySettings.renderPipeline = exampleAssetB;
var CameraRender = MainCamera.GetUniversalAdditionalCameraData();
CameraRender.antialiasing = AntialiasingMode.FastApprociateAntialiasing;
カメラレンダー.renderPostProcessing = true;
CameraRender.SetRenderer(1);//0,1,2,3等