Unity made king of glory commercial grade hand tour

"King of glory" This game is phenomenal phone how to make out of it? In this paper, "king of glory" MOBO type of competitive multiplayer online tactical game for the entrance, covering the development of the necessary knowledge and skills to develop front-end with the Unity game production Node.js server.

 

Directory
├─01.Unity the C # language based
│ 1.Unity software installation
│ 10. Data type conversion
│ 11. more elegant program
│ 12. expressions operator
│ 13. Operator Precedence
│ 14. Select statement (if -else)
│ 15. A select statement (Switch-Case)
│ 16. A loop
│ 17. nested loop
│ 18. interrupt cycle
│ 19. classes and methods
│ 2.Unity interface acquaintance
│ 3.Unity Introducing
│ 4 script assembly described
│ 5. the first program c #
│ 6. variables and constants
│ 7. scope variables
│ 8. data type
│ 9. key data type

├─02. first experience avenue king of glory glimpse articles
│ 20 .Unity production of "king of glory" tour courses explosion models hand interviews with the production team
│ 22. the fighting created terrain (topography, plant, change it)
│ 23. the hero of control (character models, virtual remote control)
│ 24. the virtual remote control use
│ 25. Follow camera
│ 26. hero attack effects produced
│ 27. soldier generation
mobile │ 28. soldier
│ 29. multiplexed soldier generating
│ 30. soldier type
│ 31. tower of attack range
Into the tower of the range │ 32.
│ 33. Create bullet
│ 34. Bullet mobile
│ 35. bullet attack
│ 36. blood of the display
│ 37. The method of reducing blood
│ 38. bullet damage
│ 39. soldier attack
│ 40. Animation injury cases
│ 42. Looking
│ 43. hero attack
│ 44. game packed
│ glory of the king project source files .rar

├─03.c # language network communications infrastructure
│ 45. network model Overview
│ 46. socket (socket) introduction
│ 47.TCP programming
│ 48.UDP protocol
│ 49. chat system - server
│ 50. chat system - the client
│ 51. connection test
│ 52. connection server
│ 53. The binary conversion
│ 54. serialization (deserialization )
│ 55. send message
│ 56. callback
buffer │ 57. data processing
│ 58. mODEL message

├─04. using Windows service development based network communication
│ 59. create windows service
│ 60. Create Topshelf service
│ 61 A reference log4net
│ introduction 62. The socket
│ 63.TCP agreement

. ├─05 development "glory of the King" game Login registration interface
│ 64. Create a login module UI interface
│ 65. login logic
│ 66. Registration module to create UI interface
│ 67. achieve Register - Login logic
│ 68. warning window created UI interface
│ 69. warning window logic development

├─06. development client and the server communication module
│ 70. connection server
│ 71. callback message
│ 72. cached data processing
│ 73. read data take
│ 74. serialization (deserialization)
│ message 75.
│ 76. how breakpoints in the unity
│ 77. introduced into the communication protocol DLL
│ 78. start Game client
│ 79. message processing center
│ 80. test login feature
│ 81. test registration function
│ 82. summary

├─07. development options heroes interface module
│ 83. draw the main game scene
│ 84. roles panel logic
│ 85. main scene logic
│ 86. message processing returns
│ 87. The user interface testing
│ 88. hero matching process

├─08 development options heroes scene module.
│ 89.UI building - both the team drawing
│ 90.UI build - drawn list of heroes and the chat box
│ 91. choose a hero to enter the room
│ 92. Refresh hero interface
│ 93. delegate invocation events
│ 94. initialization list of heroes
│ 95. interface refresh test
│ 96. choose heroes
│ 97. hero determined to select
│ 98. refresh the list of heroes
│ 99. chat system

├─09. main fighting game development scene module
│ 100. scene layout
│ 101. load model
│ 102. Jianta position setting
│ 103. players realize adjusting
│ movement range of the camera 104.
│ controller 105. animation
│ 106. hero common characteristics
│ 107. hero movement processing
│ 108. sight fixed
│ battle scene to build the UI interface 109.
│ cell 110. Practical
│ initialization interface 111.
│ 112. tooltip
│ 113. hero icon with the blood of
│ 114. skills cell
│ 115. initialization interface
│ 116. tooltip
│ 117. role information to initialize
│ 118. distinguish between the blood of the two sides
│ 119. Normal attacks
│ 120. attack logic
│ 121. attack effects
│ 122. enemy injury treatment
│ 123. Examples of digital DOT
│ 124. skills upgrading events
│ 125. Left-click events

├─10. (Live) "King of Glory" core frame synchronization network communication technology
│ 126. "King of Glory" Getting started with the frame synchronization The basic concept
│ 127. glory of the king frame synchronization case study -Part1
│ 128. The frame synchronization glory of the king case study -Part2

├─11. (advanced) "king of glory" business application-level course introduces
│ 129. glory of the king commercial application-level courses introduction
│ 130. login screen built
│ 131.NGUI plug Detailed
│ 132. select the server interface
required for the development of software source code and development framework Download .rar 133. the curriculum │

├─12. main scene logic development (Unity client papers )
│ 134. The event mechanism
│ 135. event mechanism usage examples
│ 136. button to trigger the event
│ 137. setting server information
│ 138. network information processing
│ 139. application team
│ 140. apply for matching
│ 141. exit teams
│ 142. perfect matching logic
│ 143. choose a hero interface
│ 144. refresh hero selection list
│ 145. dynamically add click event
│ 146. refresh hero avatar selected
│ 147. select load hero Type
│ 148. determine hero selection model
│ 149. improve the loading logic
│ 150. asynchronous loading scene

├─13. Battle scenes logical development (Unity Client reviews)
│ 151. The Terrain Editor
│ 152. Network Control
│ 153. heroic generation
│ 154. heroic display model
│ 155. virtual joystick Profile
│ 156. hero manager
│ 157.VirtualStickUI
│ 158. The hero mobile processing
│ 159. mobile algorithm
│ 160. enemy heroes move processing
│ 161. hero idle
│ 162 initialization hero icon
│ 163. hero automatically attacks
│ 164. hero skills to attack
│ 165. attack effects processing
│ 166. blood of generating
│ 167. blood of location settings
│ 168. The logic perfection death
│ 169. messaging
│ 170. event Manager
│ 171. network infrastructure
│ 172. network Manager
│ 173. serialization and de-serialization
│ 174.protobuf-nET

├─14.Node.js development environment to build
│ 175. uncover server veil
│ 176. structures service environment
│ 177. server architecture and framework
│ 178. Automation framework generator

├─15.5 minutes powerful write function server
│ 179. communicating with the network service
│ 180. resolving server framework functions
│ 181. Map vessel using
│ 182. Asynchronous operation by Async and Await

├─ 16.Thanos server framework introduces the core concepts
│ 183. containers Map use
│ Async and Await asynchronous operation 184. by

├─17. applications game MySQL database
installation and basic commands │ 185.MySQL database
│ 186. Creating a database and reads data

├─18. login function development (Node.js server papers)
│ 187. automatic configuration information read Xml
│ 188. pb automated reading protocol information
│ 189. example pb using a communication protocol
│ 190. user login
│ 191. account data validation
│ 192. account legality verification

├─19. matching module development (Node.js server papers)
│ 193. The matching design ideas
│ 194. create a clan
│ 195. add players
│ 196. create rooms
│ 197. adding clan
│ 198. end of the match
│ 199. remove clan
│ 200. remove players
│ 201. dissolution of the clan
│ 202. combat
│ 203. whether the hero is optional
│ 204. preselected hero
│ 205. Confirm hero
│ 206.AI hero selection

└─20. Development battle scenes (Node .js server papers)
207. load battlefield
208. the fault tolerant data processing
209. the loaded hero
210. battleground
211. the display hero
212. hero AI movement
213. the stop moving
to find the path 214.A Star algorithms
save 215.A Star algorithms path
216. The mobile robot AI
217. The auto-attack
218. skills cast
219. attack skills

The size of 22.4GB, MP4 format 

The size of 22.4GB, MP4 format 

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Origin www.cnblogs.com/jiahuafu/p/11689765.html