King of Glory Raiders-Dianwei gameplay
Written in July 2019. I haven't played for almost half a year now. Reminisce.
How to write-see the big from the small, know the work from the small
Learn how to play other characters from Dianwei's strategy
Entry point: attributes, economy
One, attributes
(No matter how high the skill is, I am afraid of choppers. Good attributes can make up for the gap in operation)
1 Basic attributes and damage calculation:
Attack: blue volume, material attack, magic attack, object penetration, method penetration, attack speed (200), crit
Defense: HP, physical defense, legal defense, toughness
Others: movement speed (800), cooldown (40), physical/spell lifesteal (100), blood back, blue back
Resistance to damage reduction: 100=14%, 300=33%, 600=50%, 800=57%=》The resistance is around 5~600, the critical point at which the price/performance ratio begins to decline=》The price of cloth armor is higher than that of red agate . Two pieces of equipment for pile defense are enough, and the cost-effectiveness of the later blood volume is higher than that of armor = "Red Lotus Cloak and Anti-Injury Armor are very cost-effective equipment.
Penetration: After calculating the remaining armor, it will cause the final damage. Partial penetration in the early stage is cost-effective. If there are more tanks on the opposite side, it will also penetrate
2Properties brought by role upgrade
life | Physical defense | Law defense | Physical attack | Moving speed | |
---|---|---|---|---|---|
Level 1 | 3434 | 89/12.9 | 50/7.6% | 168 | 390 |
level 4 | 4308 | 156/20.6 | 75/11.1 | 206 | |
Level 8 | 5475 | 245/28.9 | 109/15.3 | 256 | |
Level 12 | 6641 | 335/35.8 | 143/19.2 | 307 | |
15 levels | 7516 | 402/40.1 | 169/21.9 | 345 |
3 attributes brought by the inscription
Red: 1.6% critical strike, equivalent to two full gloves 320*2
Green: Cooling 1%, good hand feeling
Blue: Life 75, relative to two and a half red agate 300*2.5
2. Economy
1st line of pawns: If the first wave of pawns make up all the swords, you will get 144 gold, if it is a small soldier, you will get 77%, and if two people are killed, you will get 60%. After that, each wave of pawn lines is one gold coin higher than the previous wave, reaching the highest value after ten minutes. 36-54 long-range soldiers, 54-81 short-range soldiers, 93-140 artillery vehicles.
2 Wild monsters: increase every minute, reaching the highest value in ten minutes. Buff monsters 84-125, small monsters 53-79, river monsters 72-108, tyrant 80, dominate 110
3 Kills and assists: 300 for one blood, 200 for normal kills, 20 gold for each death, additional kills increase the value, and recovery after death; assists get half rewards, and multiple players are equally divided.
4 defense tower: get 175 gold coins, teammates get 100 gold coins
Summary: Replenish troops, oppose the wild, and go home less
Thoughts
It may not apply now. But the idea should be correct.
Update address: GitHub
For more content, please pay attention: CSDN , GitHub , Nuggets