King of Glory Raiders-Dianwei gameplay

King of Glory Raiders-Dianwei gameplay

Written in July 2019. I haven't played for almost half a year now. Reminisce.

How to write-see the big from the small, know the work from the small

Learn how to play other characters from Dianwei's strategy

Entry point: attributes, economy

One, attributes

(No matter how high the skill is, I am afraid of choppers. Good attributes can make up for the gap in operation)

1 Basic attributes and damage calculation:

Attack: blue volume, material attack, magic attack, object penetration, method penetration, attack speed (200), crit

Defense: HP, physical defense, legal defense, toughness

Others: movement speed (800), cooldown (40), physical/spell lifesteal (100), blood back, blue back

Resistance to damage reduction: 100=14%, 300=33%, 600=50%, 800=57%=》The resistance is around 5~600, the critical point at which the price/performance ratio begins to decline=》The price of cloth armor is higher than that of red agate . Two pieces of equipment for pile defense are enough, and the cost-effectiveness of the later blood volume is higher than that of armor = "Red Lotus Cloak and Anti-Injury Armor are very cost-effective equipment.

Penetration: After calculating the remaining armor, it will cause the final damage. Partial penetration in the early stage is cost-effective. If there are more tanks on the opposite side, it will also penetrate

2Properties brought by role upgrade

life Physical defense Law defense Physical attack Moving speed
Level 1 3434 89/12.9 50/7.6% 168 390
level 4 4308 156/20.6 75/11.1 206
Level 8 5475 245/28.9 109/15.3 256
Level 12 6641 335/35.8 143/19.2 307
15 levels 7516 402/40.1 169/21.9 345

3 attributes brought by the inscription

Red: 1.6% critical strike, equivalent to two full gloves 320*2

Green: Cooling 1%, good hand feeling

Blue: Life 75, relative to two and a half red agate 300*2.5

2. Economy

1st line of pawns: If the first wave of pawns make up all the swords, you will get 144 gold, if it is a small soldier, you will get 77%, and if two people are killed, you will get 60%. After that, each wave of pawn lines is one gold coin higher than the previous wave, reaching the highest value after ten minutes. 36-54 long-range soldiers, 54-81 short-range soldiers, 93-140 artillery vehicles.

2 Wild monsters: increase every minute, reaching the highest value in ten minutes. Buff monsters 84-125, small monsters 53-79, river monsters 72-108, tyrant 80, dominate 110

3 Kills and assists: 300 for one blood, 200 for normal kills, 20 gold for each death, additional kills increase the value, and recovery after death; assists get half rewards, and multiple players are equally divided.

4 defense tower: get 175 gold coins, teammates get 100 gold coins

Summary: Replenish troops, oppose the wild, and go home less

Thoughts

It may not apply now. But the idea should be correct.

WeChat Picture_20201016214607

WeChat Picture_20201016214539

Update address: GitHub

For more content, please pay attention: CSDN , GitHub , Nuggets

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Origin blog.csdn.net/weixin_42875245/article/details/109125016