Ah Zhao UE study notes directory
Hello everyone, my name is A Zhao. Continue to learn how to use Unreal Engine. This time I will introduce the new project and project settings.
1. New projects
Start Unreal Engine through the desktop shortcut, or EPIC Games Loader.
After the startup is completed, the project management interface will open. You can see the projects that have been created before, and you can create various new projects on the left as needed.
If you want to make a certain type of game specifically, you can select the Game tab and see that there are some game type templates to choose from:
For example, I choose a first-person game template:
Pay attention to the description on the right, which will tell you what content will be in this template. And there are some setting options. Below there is the path where the project will be created, as well as the name of the project.
After the new creation is completed, you can see a first-person shooting scene and it can be run:
These preset templates mainly include some art resources for testing, as well as some already written blueprints, which are equivalent to an example and can be used as a reference for production.
If we don’t need these templates, we can directly create a new blank project
2. Project settings:
In Edit - Project Settings option, you can open the project settings interface
Below are some of the more important options:
1. Description
Description is the basis of a project, where you can set the thumbnail, description, project name, project version, company-related information, legal copyright-related information, and also set the window control of the project, such as whether to retain the aspect ratio of the window. , whether to use borderless windows, whether to allow maximization, etc.
2. Video
Many games will play a cool video as the opening when the game is launched, or a video of the game company's logo or the like. UE can directly set this function and add multiple videos. Click the plus sign to add the quantity, and then select the mp4 file.
3. Maps and modes
Here you can set the default game mode of the current project, as well as the default level.
4. Input
Enter the relevant setting options. I think the more important ones are operation mapping and axis mapping.
What does it mean here? Friends who are familiar with Unity should know that Unity actually has the same input mapping settings.
For example, if we need to press a button to trigger an attack behavior, we can create a new operation mapping, and then specify that this operation will be triggered when a certain key is pressed on different devices, such as a game controller, computer keyboard, or mouse.
For example, if we need to define the direction of movement of a character, such as forward, then we can create a new axis mapping, then establish a forward axis, and then specify it on different devices such as a game controller, computer keyboard, or mouse. During operation, this axial operation change will be triggered.
There is also a voice mapping here, which I have not used. I think it should be possible to input some voice keywords to trigger certain operations, which seems very interesting.
5. Rendering
You'll see many familiar options here, such as forward shading, anti-aliasing, culling, etc. The contents in this tab are all options related to rendering. You can choose the range and type of rendering according to your own situation.
6. Physics
If we want to use physical simulation effects, we can set them in the physics tab
Some default constants such as gravity and friction can also be set
Since the UE engine is relatively complex, it provides a lot of options. I will learn about many options when I think they can be used.