A Zhao UE study notes - 3. Commonly used interface windows

Ah Zhao UE study notes directory

  Hello everyone, my name is A Zhao. Continuing to learn Unreal Engine, this time I introduce the common interface windows of the editor.

1. Viewport

  The concept of this viewport can reflect how friendly UE is to displaying multiple screens at the same time. When we develop games, we usually use two or more monitors on the same computer. This viewport allows multiple main screens of the engine to appear at the same time. Then drag different viewports to different display areas of the monitor to observe different contents at the same time.
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  In fact, not only the main viewport of the game, but also many interfaces, UE can display multiple copies at the same time. The purpose is also to facilitate display in multiple monitors.

2. Build the menu

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  This menu bar can build the content of all levels, or you can build lighting alone, which is more commonly used.

3. Help menu

  UE provides various options to assist users in their use
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  Some projects are more useful, such as the level editor documentation, or the learning library.

4. Quickly add to projects

  The corresponding contents are somewhat different. The addition of the main menu bar is more about adding content to the level scene, while the addition of the content manager is more about adding content to the project folder.

1. Added to the main toolbar:

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2. Add content manager

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5. Details panel

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  Detail panels can also display up to 4 panels at the same time, making it easy to drag them to different monitors for observation. Usually one is placed next to the main viewport.
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  The details panel is actually the property panel of the object. It contains various properties of the currently selected object, including Transform information, including material ball information, LOD information, lighting information, rendering information, texture information, etc.

6. Outline Panel

  You can also open up to 4 outline panels to facilitate observation on different monitors.
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  The outline panel can be understood as a list of objects in the current level. For example, if I create a cube in the scene, I can find this object called Cube in the outline panel.

7. Content Browser

  Content managers can also have up to 4 open at the same time.
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  The content manager stores folders for project resources. You can create new folders inside to store the resources you want.
  The content manager can also be opened via the content slide-out menu:
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  If you click to dock in the layout in the content side sliding menu, the content side sliding menu will not be hidden when it loses focus, but will return to a fixed content browser docked in the layout.

8. Main viewport window

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  It refers to the window where you can see the 3D scene.

1. Move in the 3D world

(1) Rotate the camera: press the right button of the mouse, and then move the mouse
(2) Move the camera: press the right button of the mouse, and then use the WASD keys of the keyboard to move forward, left, and right
(3) Zoom the lens: roll the mouse wheel forward and backward
(4) Move forward with one hand Move back: Hold down the left mouse button, and then move the mouse up and down

2. Display the relevant operation area

  Here are basically options related to window display

1. Viewport options

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2. Perspective options

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3. Lighting options

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4. Display options

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3. Mobile control area

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  It's all about controlling the viewport camera and scene elements

1. Tool selection area

  Like general 3D software, you can use the shortcut keys Q, W, E, and R to switch tools for selecting, translating, rotating, and scaling objects.
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2. Switching between world coordinates and local coordinates

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3. Control how objects align to surfaces

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4. Control grid alignment when moving, rotating, and scaling objects

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5. How fast to move the camera in the scene

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6. Maximize or display multiple windows

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  Multiple views can be displayed simultaneously

9. Toolbar

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1. Save the level

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Nothing to say, just save button

2. Browse

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Browse content

3. Select mode

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It will be more useful when editing levels

4. Quickly add

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Already introduced before

5. Blueprint related

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Blueprint is a visual programming method for UE

6. Level sequence related

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7. Operation control

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Can run the game within the editor

8. Platform related

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Platform-specific setup and packaging tools

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Origin blog.csdn.net/liweizhao/article/details/135119704