UE plug-in and project directory structure study notes

Two ways to install Plugins

1. Install to Unreal Engine (recommended)
Go to the plugin folder Engine/Plugins in the Unreal Engine installation location
and put the decompressed plugin folder into the Marketplace folder (if there is no new one).
Start the Unreal Engine and open the project, and you can view the plugin in Menu -> Edit -> Plugins.
2. Install to the project
Go to the root directory of the project (the folder where the [ProjectName].uproject file is located)
create a folder named Plugins (if not), put the decompressed plugin folder into the Plugins folder.
Start the Unreal Engine and open the project, and you can view the plugin in Menu -> Edit -> Plugins.

Plugin directory structure

MyPlugin
├── Config
├── Content
├── Resources
├── Source
│ ├── MyModule
│ │ ├── Private
│ │ ├── Public
│ │ └── MyModule.build.cs
│ └── ThirdParty
├── MyPlugin.uplugin

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Project directory structure

MyProject
├── Config
├── Content
│ └── MyProject
├── MyProject.uproject

In the process of project migration, except for the directory structure retention, other files can be deleted

C++ project contains Source cannot be deleted

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Origin blog.csdn.net/zhaohaiyuan123/article/details/128631540