A Zhao’s Unreal Engine (UE) study notes

  Hello everyone, my name is A Zhao.
  As one of the earliest Unity engine users in China, I have been using the Unity engine for 15 years. However, since the last Unity charging controversy, it is estimated that many Unity users have a sense of crisis. If one day, Unity is really abandoned by game manufacturers, what will we Unity developers face? This is not the first time that Zhao has seen this situation in his career. For example, in the previous AS3 era, many web game front-ends were abandoned immediately.
  This is the tragedy of being a game front-end technician. The technology used can be said to change every few years. Unlike back-end programmers, C++ or Java can be used for more than ten or twenty years. Therefore, learning cannot be stopped. If one day you do not study in advance by yourself, but are forced to study by the times, you may not be far from unemployment.
  Although I am over 40 and my health is getting worse day by day, learning will never stop.
  So, I am also learning to use Unreal Engine (UE). Next, I will start from the simplest installation of the engine, to creating levels, to the use of art resources, the use of blueprints, etc. I will record the learning process so that I can review it later.
Directory:
1. Install UE

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Origin blog.csdn.net/liweizhao/article/details/135029610