"Product Frontline" - book summary

Product Manager Pyramid

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position

  • Identify a clear product goal (step-by-step revision)
  • Position your product with cognitive associations (positive and negative correlations with what you know)
  • Give the system to users and let them dig their own gameplay

demand analysis

  • Three-step mining requirements: collect phenomena -> ask more questions and trace the reasons -> start from the reasons
  • All user behaviors can be traced back to their ultimate goals or results. It must ultimately be a goal or need that we can't- go back further, the satisfaction of which is an end in itself
  • There is no perfect design, just keep adjusting
  • Combining usage scenarios - user perspective
  • People like to be surrounded by unnecessary functions, filtering the truth from the clutter

Requirements design

scene

  • Combining usage scenarios - user perspective
  • emotional design
  • Make the product more fun

content

  • The core of the requirements document: those operations, user operation processes, and specific presentations that need to be implemented in development
  • Conceptual Design -> Functional Design -> Information Architecture and Interaction Design -> Interface Design -> Visual Design
  • WOW: Creating an Experience That Exceeds Expectations
  • Simplified products: rational deletion, transfer to reduce jumps, hierarchical organization

user

  • Don't make users think
  • Social Proof – Attention – Fear of Losing
  • Advanced users who are familiar with every detail of the product are not the core group. Only those users who are too lazy to learn and research your product can bring you real value.

product development strategy

  • User-participated product development model (Xiaomi)

Product Manager Skills

data analysis

  • Focus on the single key metric OMTM: Every stage of the product needs to find a clear number
  • Effectively record data and effectively interpret data
  • The data itself has a life cycle and weight

Product activity

  • Free, simple, transparent, fun, accumulating, redeemable

innovation

  • Principles of innovation: new combinations of old elements, relatedness of different things
  • Incremental innovation: present the problem with different solutions, and gain surprise and joy
  • The innovator's dilemma

ask questions

  • 5 why

Improve persuasion

  • Speaking the jargon, drawing on authority, data, empathy

project management

  • More, Faster, Better, Less: Triangular Balance
  • Cross-departmental cooperation: win-win, clear each other's KPIs

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