Ethereum's new blockchain game "Cloud Fish" may be more successful than "Cloud Cat"

Now the project is still in its infancy. It will be officially launched in Q1 in 2018. Now, by inviting others to register, you can get common fish and rare fish.

Put the registration address first: http://my.fishbank.io/go/143544, the speed of foreign websites is slow, you need to wait patiently, it is recommended to register with gmail, hotmail, Netease mailbox to receive the activation email, please pay attention.

Can you still make money playing pet raising games? This is no joke.

Some time ago, a "cloud cat" in Ethereum sold for as high as 800,000!

Poverty limits me from playing games!

Some news pointed out that within less than two weeks after its launch, 70,000 "Ether Cats" have been traded, and the transaction volume has exceeded about 72.82 million yuan! That is to say, the average transaction amount per cat is about $100, which is more expensive than the real noble breed cat! Moreover, this "cat grab" behavior once caused a long-term network congestion in Ethereum!

It is said to be so long? I didn't see anything strange, did it? I really don't understand the world more and more~

Recently, Ethereum has launched a new "cloud fish farming". Why is the cloud fish farming project more successful than cloud cat farming? At present, cloud raising cats has the following shortcomings:

1. Lack of gameplay

Apart from watching and breeding, cats can't have other functions, and there is no PVP element that can attract people's krypton gold, which leads to a lack of motivation for people to invest money in the later stage.

2. Properties are not intuitive

The attributes of cats are not numericalized, and it is difficult to intuitively judge the value of cats, which is not friendly to novices.

3. Cats never end

The number of Generation 0 cats is infinite, the supply is far greater than the demand, and the price cannot be maintained.

As for the cloud fish farming project, because the project team has mature development experience, the following design is adopted to avoid the above problems:

1. The goal of the game is clear. By biting other fish, you can increase the weight of your own fish and cultivate it to become the heaviest fish. The cultivated fish can be sold in the market, so that the game has a clear goal and there are certain elements of competition. Can attract people to invest money.

2. The attributes of fish are numericalized, which are divided into weight, strength, sensitivity, and speed. Novices can also see that fish with higher numerical values ​​will have greater value and are friendly to new players.

3. Fish are divided into 4 rare levels: common, rare, legendary, and epic. The rare level can only be obtained by consuming ETH by playing the officially provided fishing game (and it is obtained with a certain probability. Those who have played card games should We all know that this probability is malicious to people with dark faces), which ensures that the supply of rare fish will never be too much, which is convenient for maintaining prices.


Because the cat breeding from Ethereum has been successful, the new fish breeding this time is likely to be more successful.

Welcome to discuss in the comment area~


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