Unity 获取鼠标位置下的UGUI或3D物体

UGUI

根据UGUI的射线检测机制获取当前鼠标下的UI

/// <summary>
/// 获取鼠标停留处UI
/// </summary>
/// <param name="canvas"></param>
/// <returns></returns>
public GameObject GetOverUIobj(GameObject canvas)
{
PointerEventData pointerEventData = new PointerEventData(EventSystem.current);
pointerEventData.position = Input.mousePosition;
GraphicRaycaster gr = canvas.GetComponent<GraphicRaycaster>();
List<RaycastResult> results = new List<RaycastResult>();
gr.Raycast(pointerEventData, results);
if (results.Count != 0)
{
return results[0].gameObject;
}

return null;
}
不仅适用于UGUI,也可以在摄像机上添加PhysicsRaycaster组件,这样可以获取3D物体。
/// <summary>
/// 获取鼠标停留处物体
/// </summary>
/// <param name="raycaster"></param>
/// <returns></returns>
public GameObject GetOverWordGameObject(GameObject raycaster)
{
PointerEventData pointerEventData = new PointerEventData(EventSystem.current);
pointerEventData.position = Input.mousePosition;
PhysicsRaycaster pr = raycaster.GetComponent<PhysicsRaycaster>();
List<RaycastResult> results = new List<RaycastResult>();
pr.Raycast(pointerEventData, results);
if (results.Count != 0)
{
return results[0].gameObject;
}

return null;
}

坚持,一步一步走下去,  You belong where you believe you belong

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转载自www.cnblogs.com/qq2351194611/p/12362777.html