Unity制作王者荣耀笔记(四)小兵的一波一波生成

创建生成小兵的脚本挂在名为GameManager的空物体上:

using UnityEngine;
using System.Collections;

public class CreatSoldier : MonoBehaviour {
    [SerializeField]
    GameObject solider;
    [SerializeField]
    Transform startTran;
    [SerializeField]
    Transform soliderParent;
    //是否生成小兵默认为true
    bool isCreateSolider = true;
    //生成小兵的数量
    public int soliderCount;

    private void Start()
    {
        StartCoroutine(Create(0,1,5));
    }


    //生成一个小兵
    void CreateSmartSolider()
    {
       GameObject obj= Instantiate(solider,startTran.position,Quaternion.identity);
        obj.transform.parent = soliderParent;//生成的小兵指定父物体
    }
    //协程生成一波一波小兵
    /// <summary>
    /// </summary>
    /// <param name="time">游戏开始后几秒开始生成士兵</param>
    /// <param name="delyTime">同一波内两个小兵生成的间隔</param>
    /// <param spwanTime="">下一波小兵生成的时间间隔</param>
    /// <returns></returns>
    IEnumerator Create(float time,float delyTime,float spwanTime)
    {
        yield return new WaitForSeconds(time);
        while (isCreateSolider)
        {
            //一个for循环代表一波小兵
            for (int i=0;i<soliderCount;i++)
            {
                CreateSmartSolider();
                yield return new WaitForSeconds(delyTime);
            }
            //等待下一波小兵生成的时间
              yield return new  WaitForSeconds(spwanTime);
        }
    }
}

运行结果:

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转载自blog.csdn.net/qq_40229737/article/details/103586793