Unity3D五、unity3d将资源放在服务器动态加载

①在unity3d的帮助文档复制相关代码。

在unity3d编辑器中,新建C# script,取名为ExportAssetBundles,该脚本必须存储在unity3d项目(Project)面板的Editor目录下。内容为:

// Builds an asset bundle from the selected objects in the project view,
// and changes the texture format us

猜你喜欢

转载自blog.csdn.net/lbh19630726/article/details/103224984