①在unity3d的帮助文档复制相关代码。
在unity3d编辑器中,新建C# script,取名为ExportAssetBundles,该脚本必须存储在unity3d项目(Project)面板的Editor目录下。内容为:
// Builds an asset bundle from the selected objects in the project view,
// and changes the texture format us
在unity3d编辑器中,新建C# script,取名为ExportAssetBundles,该脚本必须存储在unity3d项目(Project)面板的Editor目录下。内容为:
// Builds an asset bundle from the selected objects in the project view,
// and changes the texture format us