检测图中若干四边形轮廓以及四个角点

检测四边形轮廓以及角点,新版
*/
#include <opencv.hpp> 
#include <iostream> 
#include<time.h>
#include<math.h>
#include <iostream> 
#include <set>
using namespace cv;
using namespace std;

RNG rng(12345);

float getDistance(CvPoint pointO, CvPoint pointA);
float getAngle(CvPoint pointM, CvPoint pointL, CvPoint pointR);

float getDist_P2L(CvPoint pointP, CvPoint pointA, CvPoint pointB);
int list_connor(int i1, int i2, int i3);
int main()
{
Mat srcImage = Mat::zeros(600, 800, CV_8UC3);
Mat srcImage0 = imread("10.jpg", 0);
resize(srcImage0, srcImage, srcImage.size());
srcImage = srcImage > 200;//二值化

imshow("原图", srcImage);
//getStructuringElement函数会返回指定形状和尺寸的结构元素
Mat element = getStructuringElement(MORPH_RECT, Size(3, 3));
//morphologyEx(srcImage, srcImage, MORPH_CLOSE, element);//闭运算滤波
vector<vector<Point>> contours, RectContours;//轮廓,为点向量,
findContours(srcImage, contours, CV_RETR_LIST, CV_CHAIN_APPROX_NONE);//找轮廓
vector<vector<Point>> hull(contours.size());//用于存放凸包
Mat drawing(srcImage.size(), CV_8UC3, cv::Scalar(0));
int i = 0;
vector<float> length(contours.size());//用于保存每个轮廓的长度
vector<float> Area_contours(contours.size()), Area_hull(contours.size()), Rectangularity(contours.size()), circularity(contours.size());
for (i = 0; i < contours.size(); i++)
{//把所有的轮廓画出来
Scalar color = Scalar(rng.uniform(0, 255), rng.uniform(0, 255), rng.uniform(0, 255));
length[i] = arcLength(contours[i], true);//轮廓的长度
if (length[i] >200 && length[i] <2000)
{//通过长度匹配滤除小轮廓
convexHull(Mat(contours[i]), hull[i], false);//把凸包找出来,寻找凸包函数
Area_contours[i] = contourArea(contours[i]); //轮廓面积
Area_hull[i] = contourArea(hull[i]); //凸包面积
Rectangularity[i] = Area_contours[i] / Area_hull[i]; //矩形度
circularity[i] = (4 * 3.1415*Area_contours[i]) / (length[i] * length[i]);//圆形度
//drawContours(drawing, contours, i, color, 1);//得到方框

if (Rectangularity[i]>0.8&&circularity[i]<0.9)
{//通过矩形度和圆形度滤除数字
//drawContours(drawing, contours, i, Scalar(255, 255, 255), 1);
RectContours.push_back(hull[i]);//把提取出来的方框导入到新的轮廓组
drawContours(drawing, hull, i, color, 1);//得到方框
}
}
}


float distance = 0, distanceMax = 0;
Point connorPoint1, connorPoint2, connorPoint3, connorPoint4, point_add;
vector<Point> connor4_add(3); //先找到的三个角点
int conP_i1, conP_i2, conP_i3, conP_i_add;
int j = 0, flag = 0;

Point finally_contours[80][4];//轮廓,为点向量,新的轮廓
for (j = 0; j < RectContours.size(); j++) //四边形轮廓个数
{
distance = 0;
distanceMax = 0;
for (i = 0; i < RectContours[j].size(); i++) //每个轮廓点的个数11到19点不等
{//找第一个角点
distance = getDistance(RectContours[j][i], RectContours[j][0]);
if (distance>distanceMax)
{
distanceMax = distance;
connorPoint1 = RectContours[j][i]; //第一个角点
conP_i1 = i;
}
}
distance = 0;
distanceMax = 0;
for (i = 0; i < RectContours[j].size(); i++)
{//找第二个角点
distance = getDistance(RectContours[j][i], connorPoint1);
if (distance>distanceMax)
{
distanceMax = distance;
connorPoint2 = RectContours[j][i]; //第二个角点
conP_i2 = i;
}
}
distance = 0;
distanceMax = 0;
for (i = 0; i < RectContours[j].size(); i++)
{//找第三个角点
distance = getDistance(RectContours[j][i], connorPoint1) + getDistance(RectContours[j][i], connorPoint2);
if (distance>distanceMax)
{
distanceMax = distance;
connorPoint3 = RectContours[j][i]; //第三个角点
conP_i3 = i;
}
}
flag = list_connor(conP_i1, conP_i2, conP_i3);//对三个角点由大到小排序
switch (flag)
{//对三个角点排序
case 0:break;
case 123:break;
case 132:point_add = connorPoint2; connorPoint2 = connorPoint3; connorPoint3 = point_add; break;//2,3交换
case 213:point_add = connorPoint1; connorPoint1 = connorPoint2; connorPoint2 = point_add; break;//1,2交换
case 231:point_add = connorPoint1; connorPoint1 = connorPoint2; connorPoint2 = point_add;
point_add = connorPoint2; connorPoint2 = connorPoint3; connorPoint3 = point_add; break;//1,2交换+2,3交换
case 321:point_add = connorPoint3; connorPoint3 = connorPoint1; connorPoint1 = point_add; break;//1,3交换
case 312:point_add = connorPoint3; connorPoint3 = connorPoint1; connorPoint1 = point_add;
point_add = connorPoint2; connorPoint2 = connorPoint3; connorPoint3 = point_add; break;//1,3交换+2,3交换
}
switch (flag)
{//对三个角点排序
case 0:break;
case 123:break;
case 132:conP_i_add = conP_i2; conP_i2 = conP_i3; conP_i3 = conP_i_add; break;//2,3交换
case 213:conP_i_add = conP_i1; conP_i1 = conP_i2; conP_i2 = conP_i_add; break;//1,2交换
case 231:conP_i_add = conP_i1; conP_i1 = conP_i2; conP_i2 = conP_i_add;
conP_i_add = conP_i2; conP_i2 = conP_i3; conP_i3 = conP_i_add; break;//1,2交换+2,3交换
case 321:conP_i_add = conP_i3; conP_i3 = conP_i1; conP_i1 = conP_i_add; break;//1,3交换
case 312:conP_i_add = conP_i3; conP_i3 = conP_i1; conP_i1 = conP_i_add;
conP_i_add = conP_i2; conP_i2 = conP_i3; conP_i3 = conP_i_add; break;//1,3交换+2,3交换
}
distance = 0;
distanceMax = 0;
for (i = conP_i3; i < conP_i2; i++)
{//相隔两角点之间找到怀疑是4角点的点
distance = getDistance(RectContours[j][i], connorPoint3) + getDistance(RectContours[j][i], connorPoint2);
if (distance>distanceMax)
{
distanceMax = distance;
connor4_add[0] = RectContours[j][i];
}
}
distance = 0;
distanceMax = 0;
for (i = conP_i2; i < conP_i1; i++)
{//相隔两角点之间找到怀疑是4角点的点
distance = getDistance(RectContours[j][i], connorPoint1) + getDistance(RectContours[j][i], connorPoint2);
if (distance>distanceMax)
{
distanceMax = distance;
connor4_add[1] = RectContours[j][i];
}
}
distance = 0;
distanceMax = 0;
for (i = conP_i1; i < RectContours[j].size() + conP_i3; i++)
{//相隔两角点之间找到怀疑是4角点的点
if (i< RectContours[j].size())
{
distance = getDistance(RectContours[j][i], connorPoint1) + getDistance(RectContours[j][i], connorPoint3);
if (distance>distanceMax)
{
distanceMax = distance;
connor4_add[2] = RectContours[j][i];
}
}
else
{
distance = getDistance(RectContours[j][i - RectContours[j].size()], connorPoint1) + getDistance(RectContours[j][i - RectContours[j].size()], connorPoint3);
if (distance>distanceMax)
{
distanceMax = distance;
connor4_add[2] = RectContours[j][i - RectContours[j].size()];
}
}
}
if (getDist_P2L(connor4_add[0], connorPoint3, connorPoint2)>10)
{
connorPoint4 = connor4_add[0];
}
else if (getDist_P2L(connor4_add[1], connorPoint2, connorPoint1)>10)
{
connorPoint4 = connor4_add[1];
}
else if (getDist_P2L(connor4_add[2], connorPoint1, connorPoint3)>10)
{
connorPoint4 = connor4_add[2];
}

circle(drawing, connorPoint1, 3, Scalar(255, 255, 255), FILLED, LINE_AA);
circle(drawing, connorPoint2, 3, Scalar(255, 255, 255), FILLED, LINE_AA);
circle(drawing, connorPoint3, 3, Scalar(255, 255, 255), FILLED, LINE_AA);
circle(drawing, connorPoint4, 3, Scalar(255, 255, 255), FILLED, LINE_AA);

finally_contours[j][0] = connorPoint1;
finally_contours[j][1] = connorPoint2;
finally_contours[j][2] = connorPoint3;
finally_contours[j][3] = connorPoint4;

cout << "\n轮廓 " << j+1 << " 的四个角点坐标分别为:\n" << finally_contours[j][0] << finally_contours[j][1] << finally_contours[j][2] << finally_contours[j][3] << endl;

}

 

 

//float distance = 0, distanceMax = 0;
//Point connorPoint1, connorPoint2, connorPoint3, connorPoint4;
//int j = 0, k = 0;
//vector<float>Theta(30);
//vector<Point>ConnorPoint(4);
//for (k = 0; k < RectContours.size(); k++)
//{//历遍每个轮廓找角点
//    j = 0;
//    for (i = 0; i < RectContours[k].size(); i++)
//    {//历遍当个轮廓各点间夹角
//    if (i == 0)
//    {
//    Theta[i] = getAngle(RectContours[k][i], RectContours[k][RectContours[k].size() - 1], RectContours[k][i + 1]);
//    }
//    else if (i == RectContours[k].size() - 1)
//    {
//    Theta[i] = getAngle(RectContours[k][i], RectContours[k][i - 1], RectContours[k][0]);
//    }
//    else
//    {
//    Theta[i] = getAngle(RectContours[k][i], RectContours[k][i - 1], RectContours[k][i + 1]);
//    }
//    if (Theta[i] / 3.1415 * 180 < 170)
//    {//两点间夹角小于170度
//    if (getDistance(RectContours[k][i], ConnorPoint[0])>10 && getDistance(RectContours[k][i], ConnorPoint[1])>10
//    && getDistance(RectContours[k][i], ConnorPoint[2])>10 && getDistance(RectContours[k][i], ConnorPoint[3])>10)
//    {//新找到的角点与已经保存的角点间距离要大于10
//    ConnorPoint[j] = RectContours[k][i]; //四个角点
//    //    circle(drawing, RectContours[k][i], 3, Scalar(255, 255, 255), FILLED, LINE_AA);
//    circle(drawing, ConnorPoint[j], 3, Scalar(255, 255, 255), FILLED, LINE_AA);
//    //每个四边形的角点显示逻辑这里还是有些问题
//    cout << "\n轮廓 " << j << " 的四个角点坐标分别为:\n" << ConnorPoint[0] << ConnorPoint[1] << ConnorPoint[2] << ConnorPoint[3] << endl;
//    j++;
//    }
//    }

//    }
//}

//
/*for (int i = 0; i < ConnorPoint.size(); i++)
{
cout << "\n\t\t毛哥好\n" << endl;
}
*/


imshow("轮廓", drawing);
/********透视变换过程*************************************************************************/
////检测是否是四边形,很多图片检测不到
//    if (approx.size() != 4)
//    {
//    std::cout << "The object is not quadrilateral(四边形)!" << std::endl;
//    return -1;
//    }
//    //get mass center 寻找四边形中点
//    for (unsigned int i = 0; i < corners.size(); i++)
//    {
//    center += corners[i];
//    }
//    center *= (1. / corners.size());
//
//    //确定四个点的中心线
//    sortCorners(corners, center);
//
//    cv::Mat dst = src.clone();
//
//    //Draw Lines 画直线
//    for (unsigned int i = 0; i<lines.size(); i++)
//    {
//    cv::Vec4i v = lines[i];
//    cv::line(dst, cv::Point(v[0], v[1]), cv::Point(v[2], v[3]), CV_RGB(0, 255, 0)); //目标版块画绿线 
//    }
//
//    //draw corner points 画角点
//    cv::circle(dst, corners[0], 3, CV_RGB(255, 0, 0), 2);
//    cv::circle(dst, corners[1], 3, CV_RGB(0, 255, 0), 2);
//    cv::circle(dst, corners[2], 3, CV_RGB(0, 0, 255), 2);
//    cv::circle(dst, corners[3], 3, CV_RGB(255, 255, 255), 2);
//
//    //draw mass center 画出四边形中点
//    cv::circle(dst, center, 3, CV_RGB(255, 255, 0), 2);
//
//    cv::Mat quad = cv::Mat::zeros(300, 220, CV_8UC3);//设定校正过的图片从320*240变为300*220 
//
//    //corners of the destination image 
//    std::vector<cv::Point2f> quad_pts;
//    quad_pts.push_back(cv::Point2f(0, 0));
//    quad_pts.push_back(cv::Point2f(quad.cols, 0));//(220,0) 
//    quad_pts.push_back(cv::Point2f(quad.cols, quad.rows));//(220,300) 
//    quad_pts.push_back(cv::Point2f(0, quad.rows));
//
//    // Get transformation matrix 
//    cv::Mat transmtx = cv::getPerspectiveTransform(corners, quad_pts); //求源坐标系(已畸变的)与目标坐标系的转换矩阵 
//
//    // Apply perspective transformation透视转换 
//    cv::warpPerspective(src, quad, transmtx, quad.size());

//    cv::namedWindow("image", 0);
//    cv::imshow("image", dst);
//
//    cv::namedWindow("quadrilateral", 0);
//    cv::imshow("quadrilateral", quad);


waitKey(0);
return 0;
}

float getDist_P2L(CvPoint pointP, CvPoint pointA, CvPoint pointB)
{//点到直线的距离:P到AB的距离
//求直线方程
int A = 0, B = 0, C = 0;
A = pointA.y - pointB.y;
B = pointB.x - pointA.x;
C = pointA.x*pointB.y - pointA.y*pointB.x;
//代入点到直线距离公式
float distance = 0;
distance = ((float)abs(A*pointP.x + B*pointP.y + C)) / ((float)sqrtf(A*A + B*B));
return distance;
}


//对角点进行排序,因为之前检测出的轮廓是带序号的
int list_connor(int i1, int i2, int i3)
{//排序
int flag = 0;
Point point_add;
if (i1 >= i2&&i2 >= i3)
flag = 123;
else if (i1 >= i3&& i3 >= i2)
flag = 132;
else if (i2 >= i1&&i1 >= i3)
flag = 213;
else if (i2 >= i3&&i3 >= i1)
flag = 231;
else if (i3 >= i2&&i2 >= i1)
flag = 321;
else if (i3 >= i1&&i1 >= i2)
flag = 312;
return flag;
}

 

float getDistance(CvPoint pointO, CvPoint pointA)
{//求两点之间距离
float distance;
distance = powf((pointO.x - pointA.x), 2) + powf((pointO.y - pointA.y), 2);
distance = sqrtf(distance);

return distance;
}

float getAngle(CvPoint pointM, CvPoint pointL, CvPoint pointR)
{//求三点之间的夹角
CvPoint L, R;
float dist_L, dist_R, Theta;
L.x = pointL.x - pointM.x;
L.y = pointL.y - pointM.y;
R.x = pointR.x - pointM.x;
R.y = pointR.y - pointM.y;
dist_L = getDistance(pointL, pointM);
dist_R = getDistance(pointR, pointM);
Theta = acos((L.x*R.x + L.y*R.y) / (dist_L*dist_R));
return Theta;
}

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转载自www.cnblogs.com/lx17746071609/p/11038376.html