关于计算重叠四边形的面积的算法

一 计算矩形重叠面积的三种方法

方法1.两个矩形的宽之和,减去组合之后的宽就得到重叠区域的宽;高同理

def IOU(Reframe,GTframe):
    """
    自定义函数,计算两矩形 IOU,传入为均为矩形对角线,(x,y)  坐标。·
    """
    x1 = Reframe[0];
    y1 = Reframe[1];
    width1 = Reframe[2]-Reframe[0];
    height1 = Reframe[3]-Reframe[1];

    x2 = GTframe[0];
    y2 = GTframe[1];
    width2 = GTframe[2]-GTframe[0];
    height2 = GTframe[3]-GTframe[1];

    endx = max(x1+width1,x2+width2);
    startx = min(x1,x2);
    width = width1+width2-(endx-startx);

    endy = max(y1+height1,y2+height2);
    starty = min(y1,y2);
    height = height1+height2-(endy-starty);

    if width <=0 or height <= 0:
        ratio = 0 # 重叠率为 0
    else:
        Area = width*height; # 两矩形相交面积
        Area1 = width1*height1;
        Area2 = width2*height2;
        ratio = Area*1./(Area1+Area2-Area)
    # return IOU
    return ratio

方法2.两右下角顶点的小x减去两左上顶点的大x就得到重叠区域的宽;高同理

def calc_area(rect1, rect2):
    xl1, yb1, xr1, yt1 = rect1
    xl2, yb2, xr2, yt2 = rect2
    xmin = max(xl1, xl2)
    ymin = max(yb1, yb2)
    xmax = min(xr1, xr2)
    ymax = min(yt1, yt2)
    width = xmax - xmin
    height = ymax - ymin
    if width <= 0 or height <= 0:
        return 0
    cross_square = width * height
    return cross_square

方法3.若不想交返回0,若相交abs(x[1]-x[2])*abs(y[1]-y[2])

#include <cstdio>  
#include <cmath>  
#include <algorithm>  
  
using namespace std;  
  
int main()  
{  
    double x[4],y[4];  
    while (scanf("%lf%lf",&x[0],&y[0])!=-1){  
        for (int i=1;i<=3;i++) scanf("%lf%lf",&x[i],&y[i]);  
        if (max(x[0],x[1])<min(x[2],x[3]) || min(x[0],x[1])>max(x[2],x[3]) || max(y[0],y[1])<min(y[2],y[3]) || min(y[0],y[1])>max(y[2],y[3])) printf("0.00\n");           
            //判断 两个矩形是否相交  
           else  
           {  
            //如果相交,直接求阴影面积,这点很巧妙、  
               sort(x,x+4); sort(y,y+4);  
               printf("%.2lf\n",abs(x[1]-x[2])*abs(y[1]-y[2]));  
           }        
    }     
}  

二 计算旋转矩形的重叠面积

参考:https://blog.csdn.net/sda42342342423/article/details/79746736

  • cv2.rotatedRectangleIntersection(rect1, rect2)

    • 计算两个旋转矩形的交集,返回值 0,1,2分别表示没有,有,包含;以及交点的坐标的一个array。很遗憾的是这个坐标是不是逆时针也不是顺时针。而cv2.contourArea()需要点是顺时针或者逆时针。
    • 例子程序
# 中心点 矩形的w h, 旋转的theta(角度,不是弧度)
rect1 = ((0,0),(1,1),45)
rect2 = ((1.5,0),(4,3),0)
r1 = cv2.rotatedRectangleIntersection(rect1, rect2)
print r1
  • 多边形的点逆时针排序 
    • Python 的自定义的排序程序只能返回0,1,-1。没有true,false。所以没return a > b种写法
    • 主要是根据所求出的重心,按照向量的叉积,然后排序
    • 排序函数如下:
def cmp(a, b):
    if a.x >= 0 and b.x < 0:
        return -1
    if a.x == 0 and b.x == 0:
        # return a.y > b.y
        if a.y > b.y:
            return -1
        elif a.y < b.y:
            return 1
        return 0
    det = (a.x - c.x) * (b.y - c.y) - (b.x - c.x) * (a.y - c.y)
    if det < 0:
        return 1
    if det > 0:
        return -1
    d1 = (a.x - c.x) * (a.x - c.x) + (a.y - c.y) * (a.y - c.y)
    d2 = (b.x - c.x) * (b.x - c.x) + (b.y - c.y) * (b.y - c.y)
    # return d1 > d2
    if d1 > d2:
        return -1
    elif d1 < d2:
        return 1
    return 0
  • cv2.contourArea() 
    • 计算点所包围的面积
    • 坑点 dtype=’float32’
# 可行
r = ((2,-2),(-2,-2),(-2,2),(2,2))
r2 = cv2.contourArea(np.array(r))
# 可行
r = [[1,-1],[-1,-1],[-1,1],[1,1]]
r2 = cv2.contourArea(np.array(r))
# 不可行
r = np.full((len_p, 2), 0.0)
for i in range(len(pp)):
    print pp[i].x, pp[i].y
    r[i][0] = pp[i].x
    r[i][1] = pp[i].y
r2 = cv2.contourArea(r)
# 可行
r = np.full((len_p, 2), 0.0, dtype='float32')
for i in range(len(pp)):
    print pp[i].x, pp[i].y
    r[i][0] = pp[i].x
    r[i][1] = pp[i].y
r2 = cv2.contourArea(r)

代码

import cv2
import  numpy as np


class Point(object):
    def __init__(self, x, y):
        self.x = x
        self.y = y



def cmp(a, b, c):
    if a.x >= 0 and b.x < 0:
        return -1
    if a.x == 0 and b.x == 0:
        # return a.y > b.y
        if a.y > b.y:
            return -1
        elif a.y < b.y:
            return 1
        return 0
    det = (a.x - c.x) * (b.y - c.y) - (b.x - c.x) * (a.y - c.y)
    if det < 0:
        return 1
    if det > 0:
        return -1
    d1 = (a.x - c.x) * (a.x - c.x) + (a.y - c.y) * (a.y - c.y)
    d2 = (b.x - c.x) * (b.x - c.x) + (b.y - c.y) * (b.y - c.y)
    # return d1 > d2
    if d1 > d2:
        return -1
    elif d1 < d2:
        return 1
    return 0
## centerx, centery w, h, thetta
rect1 = ((0,0),(1,1),45)
rect2 = ((1.5,0),(4,3),0)

r1 = cv2.rotatedRectangleIntersection(rect1, rect2)

x = 0
y = 0
p = []
len_p = r1[1].shape[0]
for i in range(len_p):
    p.append(Point(r1[1][i][0][0], r1[1][i][0][1]))
    x += r1[1][i][0][0]
    y += r1[1][i][0][1]

c = Point(x / len_p, y/len_p)

pp = sorted(p, lambda x,y: cmp(x, y, c))
r = np.full((len_p, 2), 0.0, dtype='float32')
for i in range(len(pp)):
    print pp[i].x, pp[i].y
    r[i][0] = pp[i].x
    r[i][1] = pp[i].y
r2 = cv2.contourArea(r)
print r2

三 计算任意两个四边形的重叠面积

凸多边形相交,直接用一个裁切另外一个(Sutherland-Hodgman算法(多边形裁剪)),得到一个新的凸多边形(也可能不相交),然后求一下面积就行了(Mathwords: Area of a Convex Polygon)。

除此之外,还有1982年的 O’Rourke-Chien-Olson-Naddor algorithm,O(m+n)的时间复杂度。
C++代码参考:

https://blog.csdn.net/lcc_633/article/details/60321522

https://blog.csdn.net/nanhaizhixin/article/details/6531896


另外网友自己实现的任意矩形重叠的面积计算参考:

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转载自blog.csdn.net/u011489887/article/details/80481940