OpenGL基础(四):四边形

 OPengl中四边形的绘制类型有:GL_QUADS,GL_QUAD_STRIP和GL_POLYGON。

GL_QUADS

    依次定义四边形的各个顶点。

glPolygonMode(GL_FRONT, GL_LINE);
glBegin(GL_QUADS);
	glVertex3f(10.0f, 100.0f, 0.0f);
	glVertex3f(50.0f, 50.0f, 0.0f);
	glVertex3f(60.0f, 100.0f, 0.0f);
	glVertex3f(30.0f, 120.0f, 0.0f);

	glVertex3f(60.0f, 50.0f, 0.0f);
	glVertex3f(70.0f, 100.0f, 0.0f);
	glVertex3f(100.0f, 50.0f, 0.0f);
	glVertex3f(80.0f, 30.0f, 0.0f);
glEnd();


GL_QUAD_STRIP

    四边形带,通过共用四边形的边,减少点的个数

glPolygonMode(GL_FRONT, GL_LINE);
glBegin(GL_QUAD_STRIP);
	glVertex3f(10.0f, 100.0f, 0.0f);
	glVertex3f(50.0f, 50.0f, 0.0f);
	glVertex3f(60.0f, 100.0f, 0.0f);
	glVertex3f(60.0f, 80.0f, 0.0f);
		
	glVertex3f(80.0f, 90.0f, 0.0f);
	glVertex3f(80.0f, 70.0f, 0.0f);
glEnd();

GL_POLYGON

    多边形,通过逆时针定义多边形的点。

glPolygonMode(GL_FRONT, GL_LINE);
glBegin(GL_POLYGON);
	glVertex3f(10.0f, 100.0f, 0.0f);
	glVertex3f(50.0f, 50.0f, 0.0f);
	glVertex3f(60.0f, 80.0f, 0.0f);
	glVertex3f(60.0f, 100.0f, 0.0f);
	glVertex3f(30.0f, 120.0f, 0.0f);
glEnd();

     绘制四边形默认为填充GL_FILL,为了方便比较,启用线框模式绘制。

glPolygonMode(GL_FRONT, GL_LINE);


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转载自blog.csdn.net/liyazhen2011/article/details/80792549
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