using UntyEngine; using System.Collections; using UnityEngine.UI; public class MobileCam : MonoBehaviour { private bool camAvailable; private WebCamTexture cameraTexture; private Texture defaultBackground; public RawImage background; public AspectRatioFitter fit; public bool frontFacing; // Use this for initialization void Start() { defaultBackground = background.texture; WebCamDevice[] devices = WebCamTexture.devices; if (devices.Length == 0) return; for (int i = 0; i < devices.Length; i++) { var curr = devices[i]; if (curr.isFrontFacing == frontFacing) { cameraTexture = new WebCamTexture(curr.name, Screen.width, Screen.height); break; } } if (cameraTexture == null) return; cameraTexture.Play(); // Start the camera background.texture = cameraTexture; // Set the texture camAvailable = true; // Set the camAvailable for future purposes. } // Update is called once per frame void Update() { if (!camAvailable) return; float ratio = (float)cameraTexture.width / (float)cameraTexture.height; fit.aspectRatio = ratio; // Set the aspect ratio float scaleY = cameraTexture.videoVerticallyMirrored ? -1f : 1f; // Find if the camera is mirrored or not background.rectTransform.localScale = new Vector3(1f, scaleY, 1f); // Swap the mirrored camera int orient = -cameraTexture.videoRotationAngle; background.rectTransform.localEulerAngles = new Vector3(0, 0, orient); } }
unity WebCam 手机自适应 摄像头
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