Unity中调用手机或电脑摄像头的C#代码实现

WebCamTexture:网络摄像头材质
WebCamTexture.Play()    播放;
WebCamTexture.Pause()   暂停;
WebCamTexture.Stop()    停止;
//经测试此代码可以使用,当你绑定到游戏物体时尽可以了、
using UnityEngine;
using System.Collections;
public class Test : MonoBehaviour {
 public string deviceName;//这个虽然public,但无需为其绑定变量,直接运行,默认调用,显示本地摄像机的名称
 WebCamTexture webCam;
 
 
 // Use this for initialization
 void Start () {
  WebCamDevice[] devices = WebCamTexture.devices;
  deviceName = devices[0].name;
  webCam = new WebCamTexture(deviceName, 400, 300, 12);
  renderer.material.mainTexture = webCam;
  webCam.Play();
 }
 
 // Update is called once per frame
 void Update () {
 
 }
}

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转载自blog.csdn.net/qq_34444468/article/details/80524798
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