Unity调用摄像头

1、在场景中创建一个Cube 或则创建一个Plan 把脚本挂载到物体上就ok

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraScript : MonoBehaviour
{
static WebCamTexture backCam;
void Start()
{
if (backCam == null)
backCam = new WebCamTexture();
GetComponent().material.mainTexture = backCam;
if (!backCam.isPlaying)
backCam.Play();
}
}

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转载自blog.csdn.net/weixin_43109909/article/details/82315291