使生成的物体成为一个物体的子物体

private Transform _scoreDataParent;

void Awake()
{
_scoreDataParent = GameObject.Find("/Canvas/ScoreRankList").transform;
}

void InstantiateGo()
{
for (int i = 0; i < _scoreDataList.Count; i++)
{
_scoreItem = Instantiate(Resources.Load(“ScoreData”)) as GameObject;
_scoreItem .gameObject.SetActive(true);
_scoreItem .transform.SetParent(_scoreDataParent, false);
}
}

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转载自blog.csdn.net/vickieyy/article/details/89603941
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