用C语言完成三子棋游戏的编译

用C语言完成三子棋游戏的编译

先简单介绍一下三子棋的规则,方便我们接下来的编程和理解。规则如下:
在九宫格棋盘上,只要将自己的三个棋子走成一条线(横、竖、对角线),对方就算输了。

代码分为三部分:
第一部分是头文件game.h:

#define _CRT_SECURE_NO_WARNINGS 1
#define ROW 3
#define COL 3
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void playermove(char board[ROW][COL], int row, int col);
void computermove(char board[ROW][COL], int row, int col);
char iswin(char board[ROW][COL], int row, int col);

第二部分是源文件的函数部分game.c:

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
//将这个数组进行初始化,因为这个数组在后续需要输出展示在用户面前,所以我们将值初始化为空格“ ”
void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}
//显示棋盘函数
void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		//*|*|*|
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
				printf("|");
		}
		printf("\n");
		//---|---|---|
		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
					printf("|");
			}
			printf("\n");
		}
	}
}
//玩家下棋
void playermove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("玩家走\n");
	while (1)
	{
		printf("请输入坐标:>");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("坐标被占用,请重新输入!\n");
			}
		}
		else
		{
			printf("坐标非法,请重新输入!\n");
		}
	}
}
//电脑下棋
void computermove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("电脑走:>\n");
	while (1)
	{
		x = rand() % row;
		y = rand() % col;
		if (board[x ][y ] == ' ')
		{
			board[x ][y ] = '#';
			break;
		}
	}

}
//我们编写了一个is_full()函数,用来判断棋盘是否下满
int isfull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < row; j++)
		{
			if (board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}
//在双方走完后,我们需要判断是否胜利,也就是判断之前我们提到的规则
char iswin(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
			return board[i][0];
	}
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
			return board[0][i];
	}
	for (i = 0; i < col; i++)
	{
		if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
			return board[1][1];
	}
	for (i = 0; i < col; i++)
	{
		if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
			return board[0][0];
	}
	if (isfull(board, ROW, COL) == 1)
	{
		return 'Q';
	}
	return 'C';
}

第三部分是源文件的游戏测试部分test.c
代码如下:

#define _CRT_SECURE_NO_WARNINGS 1
#include <stdlib.h>
#include "game.h"
void menu()
{
	printf("******************************\n");
	printf("******1.play*****0.exit*******\n");
	printf("******************************\n");
}
void game()
{
	char board[ROW][COL] = { 0 };
	char ret = 0;
	InitBoard(board, ROW, COL);
	DisplayBoard(board, ROW, COL);
	while (1)
	{
		playermove(board, ROW, COL);
		ret = iswin(board, ROW, COL);
		if (ret != 'C')
			break;
		DisplayBoard(board, ROW, COL);
		computermove(board, ROW, COL);
		ret = iswin(board,ROW,COL);
		if (ret != 'C')
			break;
		DisplayBoard(board, ROW, COL);
	}
	if (ret == '*')
	{
		printf("玩家赢\n");
	}
	else if (ret == '#')
	{
		printf("电脑赢\n");
	}
	else if (ret == 'Q')
	{
		printf("平局\n");
	}
	DisplayBoard(board, ROW, COL);
}
int main()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do{
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误,请重新选择:\n");
			break;
		}
	} while (input);
	system("pause");
	return 0;
}

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转载自blog.csdn.net/weixin_44376146/article/details/87385980