基于vtk绘制简单图形元素

1、生成简单模型

利用vtk的典型流程是:读取或生成一些数据,过滤(filter)它,渲染(render)它,然后与它交互。

有两种基本的获取数据的方式。这些数据可能是存在文件中,需要读入vtk系统,数据也可能有一些方法生成(通过算法或数学表达)。获取数据用于渲染管线初始化的过程称作源对象(source object),用于生成数据的源对象称为过程对象(procedural object),用于读取数据的对象称为读取器对象(reader object)。

比如vtkCylinderSource源对象,用于生成圆柱的多边形表示,它的输出是圆柱(cylinder),可以作为多边形数据映射器的输入。比如vtkSphereSource源对象,用于生成球面的多边形表示,它的输出是球(sphere),可以作为多边形映射器的输入,在输入之前可以进行收缩操作vtkShrinkPolyData,收缩后可以看见球面的三角形表示。

1.1//画点

private void DrawPoint()

{

    // Create the geometry of the points (the coordinate)

    vtkPoints points = vtkPoints.New();

    double[,] p = new double[,]

    {

        {1.0, 2.0, 3.0},

        {3.0, 1.0, 2.0},

        {2.0, 3.0, 1.0},

        {1.0, 3.0, 3.0}

    };

 

    // Create topology of the points (a vertex per point)

    vtkCellArray vertices = vtkCellArray.New();

    int nPts = 4;

 

    int[] ids = new int[nPts];

     for(int i = 0; i<nPts; i++)

        ids[i] = (int)points.InsertNextPoint(p[i, 0], p[i, 1], p[i, 2]);

 

     int size = Marshal.SizeOf(typeof(int)) * nPts;

    IntPtr pIds = Marshal.AllocHGlobal(size);

    Marshal.Copy(ids, 0, pIds, nPts);

     vertices.InsertNextCell(nPts, pIds);

     Marshal.FreeHGlobal(pIds);

 

     // Create a polydata object

     vtkPolyData pointPoly = vtkPolyData.New();

 

    // Set the points and vertices we created as the geometry and topology of the polydata

       pointPoly.SetPoints(points);

        pointPoly.SetVerts(vertices);

 

        // Visualize

        vtkPolyDataMapper mapper = vtkPolyDataMapper.New();

        mapper.SetInputData(pointPoly);

 

       vtkActor actor = vtkActor.New();

       actor.SetMapper(mapper);

       actor.GetProperty().SetPointSize(10);

       vtkRenderWindow renderWindow = myRenderWindowControl.RenderWindow;

       vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();

       renderer.SetBackground(0.3, 0.2, 0.1);

       renderer.AddActor(actor);

   }

1.2//画三角形

 private void DrawTriangle()

 {

     //创建点数据

     vtkPoints points = vtkPoints.New();

     points.InsertNextPoint(1.0, 0.0, 0.0);

     points.InsertNextPoint(0.0, 1.0, 0.0);

     points.InsertNextPoint(0.0, 0.0, 0.0);

 

     //每两个坐标之间分别创建一条线

     //SetId()的第一个参数是线段的端点ID,第二参数是连接的的点的ID

     vtkLine line0 = vtkLine.New();

     line0.GetPointIds().SetId(0, 0);

     line0.GetPointIds().SetId(1, 1);

 

     vtkLine line1 = vtkLine.New();

     line1.GetPointIds().SetId(0, 1);

     line1.GetPointIds().SetId(1, 2);

 

     vtkLine line2 = vtkLine.New();

     line2.GetPointIds().SetId(0, 2);

     line2.GetPointIds().SetId(1, 0);

 

     //创建单元数组,用于存储以上创建的线段

     vtkCellArray lines = vtkCellArray.New();

     lines.InsertNextCell(line0);

     lines.InsertNextCell(line1);

     lines.InsertNextCell(line2);

 

     //将点和线加入数据集中,前者定义数据集的几何结构,后者定义拓扑结构

     //创建vtkPolyData类型的数据,是一种数据集

     vtkPolyData polyData = vtkPolyData.New();

 

       //将创建的点数据加入vtkPolyData数据里

       polyData.SetPoints(points);  //点数据定义了polydata数据集的几何结构。

     polyData.SetLines(lines);   //定义拓扑结构

     //显示数据

     vtkPolyDataMapper mapper = vtkPolyDataMapper.New();

     mapper.SetInputData(polyData);

     vtkActor actor = vtkActor.New();

     actor.SetMapper(mapper);

     actor.GetProperty().SetColor(1.0, 0.0, 0.0);          

     vtkRenderWindow renWin = myRenderWindowControl.RenderWindow;

     vtkRenderer renderer = renWin.GetRenderers().GetFirstRenderer();

     renderer.SetBackground(1.0, 1.0, 1.0);

     renderer.AddActor(actor);

 }

1.3//画圆柱

private void DrawCylinder()

{

    vtkCylinderSource cylinderSource = vtkCylinderSource.New();

    //cylinderSource.SetHeight(3.0);

    //cylinderSource.SetRadius(0.1);

    cylinderSource.SetResolution(8);

    vtkPolyDataMapper cylinderMapper = vtkPolyDataMapper.New();

    cylinderMapper.SetInputConnection(cylinderSource.GetOutputPort());

    vtkActor cylinderActor = vtkActor.New();

    cylinderActor.SetMapper(cylinderMapper);

    //cylinderActor.GetProperty().SetColor(1.0, 0.0, 0.0);

    cylinderActor.GetProperty().SetColor((float)Color.Tomato.R/256, (float)Color.Tomato.G/256, (float)Color.Tomato.B/256);

    cylinderActor.RotateX(30.0);

    cylinderActor.RotateY(-45.0);

    vtkRenderWindow renWin = renderWindowControl1.RenderWindow;

    vtkRenderer renderer = renWin.GetRenderers().GetFirstRenderer();

    renderer.SetBackground(1.0, 1.0, 1.0);

    renderer.AddActor(cylinderActor);

}

1.4//画球体

private void DrawSphere(double radius)

{

    vtkSphereSource sphereSource = vtkSphereSource.New();

    sphereSource.SetThetaResolution(8);

    sphereSource.SetPhiResolution(16);

    sphereSource.SetRadius(radius);

 

    vtkShrinkPolyData shrink = vtkShrinkPolyData.New();

    shrink.SetInputConnection(sphereSource.GetOutputPort());

    shrink.SetShrinkFactor(0.8);

 

    vtkPolyDataMapper sphereMapper = vtkPolyDataMapper.New();

    //sphereMapper.SetInputConnection(sphereSource.GetOutputPort());

    sphereMapper.SetInputConnection(shrink.GetOutputPort());

 

    vtkActor sphereActor = vtkActor.New();

    sphereActor.SetMapper(sphereMapper);

    sphereActor.GetProperty().SetColor(1, 0, 0);

 

    vtkRenderer sphereRender = vtkRenderer.New();

    vtkRenderWindow renWin = renderWindowControl1.RenderWindow;

    renWin.AddRenderer(sphereRender);

 

    sphereRender.AddActor(sphereActor);

    sphereRender.SetBackground(0.0, 0.0, 1.0);

}

 

 

1.5//画组合体

private void DrawAssembly()

{

    //Create four parts: a top level assembly and three primitives

 

    vtkSphereSource sphereSource = vtkSphereSource.New();

    vtkPolyDataMapper sphereMapper = vtkPolyDataMapper.New();

    sphereMapper.SetInputConnection(sphereSource.GetOutputPort());

    vtkActor sphereActor = vtkActor.New();

    sphereActor.SetMapper(sphereMapper);

    sphereActor.SetOrigin(2, 1, 3);

    sphereActor.RotateY(6);

    sphereActor.SetPosition(2.25, 0, 0);

    sphereActor.GetProperty().SetColor(1, 0, 1);

 

    vtkCubeSource cubeSource = vtkCubeSource.New();

    vtkPolyDataMapper cubeMapper = vtkPolyDataMapper.New();

    cubeMapper.SetInputConnection(cubeSource.GetOutputPort());

    vtkActor cubeActor = vtkActor.New();

    cubeActor.SetMapper(cubeMapper);

    cubeActor.SetPosition(0, 2.25, 0);

    cubeActor.GetProperty().SetColor(0, 0, 1);

 

    vtkConeSource coneSource = vtkConeSource.New();

    vtkPolyDataMapper coneMapper = vtkPolyDataMapper.New();

    coneMapper.SetInputConnection(coneSource.GetOutputPort());

    vtkActor coneActor = vtkActor.New();

    coneActor.SetMapper(coneMapper);

    coneActor.SetPosition(0, 0, 2.25);

    coneActor.GetProperty().SetColor(0, 1, 0);

 

    vtkCylinderSource cylinderSource = vtkCylinderSource.New();

    vtkPolyDataMapper cylinderMapper = vtkPolyDataMapper.New();

    cylinderMapper.SetInputConnection(cylinderSource.GetOutputPort());

    vtkActor cylinderActor = vtkActor.New();

    cylinderActor.SetMapper(cylinderMapper);

    //cylinderActor.SetPosition(0, 0, 0);

    cylinderActor.GetProperty().SetColor(1, 0, 0);

 

    vtkAssembly assembly = vtkAssembly.New();

    assembly.AddPart(cylinderActor);

    assembly.AddPart(sphereActor);

    assembly.AddPart(cubeActor);

    assembly.AddPart(coneActor);

    assembly.SetOrigin(5, 10, 5);

    assembly.AddPosition(5, 0, 0);

    assembly.RotateX(15);

 

    vtkRenderer renderer = vtkRenderer.New();

    vtkRenderWindow renWin = myRenderWindowControl.RenderWindow;

 

    renWin.AddRenderer(renderer);

    renderer.AddActor(assembly);

    renderer.AddActor(coneActor);

 

}

1.6//体数据提取等制图

private void DrawVisQuad()

{

    //# This example demonstrates the use of the contour filter, and the use of

    //# the vtkSampleFunction to generate a volume of data samples from an

    //# implicit function.

 

    //# VTK supports implicit functions of the form f(x,y,z)=constant. These

    //# functions can represent things spheres, cones, etc. Here we use a

    //# general form for a quadric to create an elliptical data field.

 

    vtkQuadric quadricFunction = vtkQuadric.New();

    quadricFunction.SetCoefficients(0.5, 1, 0.2, 0, 0.1, 0, 0, 0.2, 0, 0);

 

    //# vtkSampleFunction samples an implicit function over the x-y-z range

    //# specified (here it defaults to -1,1 in the x,y,z directions).

    vtkSampleFunction sample = vtkSampleFunction.New();

    sample.SetSampleDimensions(30, 30, 30);

    sample.SetImplicitFunction(quadricFunction);

 

    //# Create five surfaces F(x,y,z) = constant between range specified. The

    //# GenerateValues() method creates n isocontour values between the range

    //# specified.

    vtkContourFilter contourFilter = vtkContourFilter.New();

    contourFilter.SetInputConnection(sample.GetOutputPort());

    contourFilter.GenerateValues(10, 0.0, 1.2);

 

    vtkPolyDataMapper contMapper = vtkPolyDataMapper.New();

    contMapper.SetInputConnection(contourFilter.GetOutputPort());

    contMapper.SetScalarRange(0.0, 1.2);

 

    vtkActor conActor = vtkActor.New();

    conActor.SetMapper(contMapper);

 

    //We'll put a simple outline around the data

    vtkOutlineFilter outline = vtkOutlineFilter.New();

    outline.SetInputConnection(sample.GetOutputPort());

 

    vtkPolyDataMapper outlineMapper = vtkPolyDataMapper.New();

    outlineMapper.SetInputConnection(outline.GetOutputPort());

 

    vtkActor outlineActor = vtkActor.New();

    outlineActor.SetMapper(outlineMapper);

    outlineActor.GetProperty().SetColor(0, 0, 0);

 

    //The usual rendering stuff

    vtkRenderer ren = vtkRenderer.New();

    vtkRenderWindow renWin = myRenderWindowControl.RenderWindow;

    //vtkRenderWindow renWin = vtkRenderWindow.New();

    renWin.AddRenderer(ren);

    //vtkRenderWindowInteractor iren = vtkRenderWindowInteractor.New();

    //iren.SetRenderWindow(renWin);

 

    ren.SetBackground(1, 1, 1);

    ren.AddActor(conActor);

    ren.AddActor(outlineActor);

 

    //iren.Initialize();

    //renWin.Render();

    //iren.Start();

 

}

1.7//生成非结构网格

private void DrawBuildUGrid()

{

    //# This example shows how to manually construct unstructured grids

    //# using C#.  Unstructured grids require explicit point and cell

    //# representations, so every point and cell must be created, and then

    //# added to the vtkUnstructuredGrid instance.

 

    //# Create several unstructured grids each containing a cell of a

    //# different type.

 

    //create voxel

    vtkPoints voxelPoints = vtkPoints.New();

    voxelPoints.SetNumberOfPoints(8);

    voxelPoints.InsertPoint(0, 0, 0, 0);

    voxelPoints.InsertPoint(1, 1, 0, 0);

    voxelPoints.InsertPoint(2, 0, 1, 0);

    voxelPoints.InsertPoint(3, 1, 1, 0);

    voxelPoints.InsertPoint(4, 0, 0, 1);

    voxelPoints.InsertPoint(5, 1, 0, 1);

    voxelPoints.InsertPoint(6, 0, 1, 1);

    voxelPoints.InsertPoint(7, 1, 1, 1);

    vtkVoxel aVoxel = vtkVoxel.New();

    aVoxel.GetPointIds().SetId(0, 0);

    aVoxel.GetPointIds().SetId(1, 1);

    aVoxel.GetPointIds().SetId(2, 2);

    aVoxel.GetPointIds().SetId(3, 3);

    aVoxel.GetPointIds().SetId(4, 4);

    aVoxel.GetPointIds().SetId(5, 5);

    aVoxel.GetPointIds().SetId(6, 6);

    aVoxel.GetPointIds().SetId(7, 7);

    vtkUnstructuredGrid aVoxelGrid = vtkUnstructuredGrid.New();

    aVoxelGrid.Allocate(1, 1);

    aVoxelGrid.InsertNextCell(aVoxel.GetCellType(), aVoxel.GetPointIds());

    aVoxelGrid.SetPoints(voxelPoints);

    vtkDataSetMapper aVoxelMapper = vtkDataSetMapper.New();

    aVoxelMapper.SetInputData(aVoxelGrid);

    vtkActor aVoxelActor = vtkActor.New();

    aVoxelActor.SetMapper(aVoxelMapper);

    aVoxelActor.GetProperty().SetDiffuseColor(1, 0, 0);

 

    //create Hexahedron

    vtkPoints hexahedronPoints = new vtkPoints();

    hexahedronPoints.SetNumberOfPoints(8);

    hexahedronPoints.InsertPoint(0, 0, 0, 0);

    hexahedronPoints.InsertPoint(1, 1, 0, 0);

    hexahedronPoints.InsertPoint(2, 1, 1, 0);

    hexahedronPoints.InsertPoint(3, 0, 1, 0);

    hexahedronPoints.InsertPoint(4, 0, 0, 1);

    hexahedronPoints.InsertPoint(5, 1, 0, 1);

    hexahedronPoints.InsertPoint(6, 1, 1, 1);

    hexahedronPoints.InsertPoint(7, 0, 1, 1);

    vtkHexahedron aHexahedron = new vtkHexahedron();

    aHexahedron.GetPointIds().SetId(0, 0);

    aHexahedron.GetPointIds().SetId(1, 1);

    aHexahedron.GetPointIds().SetId(2, 2);

    aHexahedron.GetPointIds().SetId(3, 3);

    aHexahedron.GetPointIds().SetId(4, 4);

    aHexahedron.GetPointIds().SetId(5, 5);

    aHexahedron.GetPointIds().SetId(6, 6);

    aHexahedron.GetPointIds().SetId(7, 7);

    vtkUnstructuredGrid aHexahedronGrid = new vtkUnstructuredGrid();

    aHexahedronGrid.Allocate(1, 1);

    aHexahedronGrid.InsertNextCell(aHexahedron.GetCellType(), aHexahedron.GetPointIds());

    aHexahedronGrid.SetPoints(hexahedronPoints);

 

    vtkDataSetMapper aHexahedronMapper = new vtkDataSetMapper();

    aHexahedronMapper.SetInputData(aHexahedronGrid);

    vtkActor aHexahedronActor = new vtkActor();

    aHexahedronActor.SetMapper(aHexahedronMapper);

    aHexahedronActor.AddPosition(2, 0, 0);

    aHexahedronActor.GetProperty().SetDiffuseColor(1, 1, 0);

 

 

    vtkRenderer render = vtkRenderer.New();

    vtkRenderWindow renWin = myRenderWindowControl.RenderWindow;

    renWin.AddRenderer(render);

 

    render.SetBackground(0, 0, 1);

    render.AddActor(aVoxelActor);

    render.AddActor(aHexahedronActor);

}

猜你喜欢

转载自blog.csdn.net/yanfeng1022/article/details/89553470