参考自 https://blog.csdn.net/fuemocheng/article/details/80170524
Platform:UNITY_EDITOR_WIN
Application.dataPath:F:/ProjectName/Assets
Application.streamingAssetsPath:F:/ProjectName/Assets/StreamingAssets
Application.persistentDataPath:C:/User/username/AppData/LocalLow/CompanyName/ProjecName
Application.temporaryCachePath:C:/User/username/AppData/Local/Temp/CompanyName/ProjecName
Platform:STANDALONE_WIN
F:/Export/GameRoot/AppName.exe 应用所在路径
Application.dataPath: F:/Export/GameRoot/AppName_Data
Application.streamingAssetsPath: F:/Export/GameRoot/AppName_Data/StreamingAssets
Application.persistentDataPath: C:/Users/username/AppData/LocalLow/CompanyName/ProductName
Application.temporaryCachePath: C:/Users/username/AppData/Local/Temp/CompanyName/ProductName
Platform:UNITY_ANDROID
Application.dataPath: /data/app/com.Company.ProductName-1.apk
Application.streamingAssetsPath: jar:file:///data/app/com.Company.ProductName-1.apk!/assets
Application.persistentDataPath: /storage/sdcard/Android/data/com.Company.ProductName/files
Application.temporaryCachePath: /storage/sdcard/Android/data/com.Company.ProductName/cache
Platform:UNITY_IOS
Application.dataPath: /var/containers/Bundle/Application/xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx/ProductName.app/Data
Application.streamingAssetsPath: /var/containers/Bundle/Application/xxxxxxxx-xxxx-xxxx-xxxx-
xxxxxxxxxxxx/ProductName.app/Data/Raw
Application.persistentDataPath: /var/containers/Bundle/Application/xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx/Documents
Application.temporaryCachePath: /var/containers/Bundle/Application/xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx/Library/Caches
Platform:UNITY_EDITOR_OSX
Application.dataPath: /Users/username/Documents/ProjectName/Assets
Application.streamingAssetsPath: /Users/username/Documents/ProjectName/Assets/StreamingAssets
Application.persistentDataPath: /Users/username/Library/Application Support/CompanyName/ProductName
Application.temporaryCachePath: /var/folders/xx/xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx/T/CompanyName/ProductName
未完待续
https://blog.csdn.net/fuemocheng/article/details/80170524
1> Resources
1.全部打包进.apk或.ipa
2.打包后不能更改Resources下的资源
3.打包时候会压缩处理
3.Resources.Load(文件名(不包括扩展名))
2> Application.dataPath
1.返回程序的数据文件所在文件夹的路径
2.在移动端是没有访问权限的
3> Applicatio.streamingAssetsPath
1.返回流数据的缓存目录
2.相对路径
3.打包不会压缩,原封不动的打进去
4.在PC/MAC中可增删改查 但移动端为只读路径
4>Application.persistentDataPath
1.返回一个持久化数据存储目录
2.可读可写 (仅在运行情况下才可操作)不能提前将数据放入
3.在IOS上是应用程序的沙盒
4.在Android上的位置是根据Project Setting里设置的Write Access路径
可以设置是程序沙盒还是sdcard
若设置沙盒中则必须root后才能用电脑取出文件,建议写入sdcard
5.可以从StreamingAsset中读取的二进制文件或从AssetBundle读取的文件写入PersistentDatapath
5> Application.temporaryCachePath
此属性返回一个临时数据的缓存目录
6> /sdcard/..
表示Android手机的SD卡根目录
7> /storage/emulated/0/..
表示Android手机的内置存储根目录