汇智学堂-python小游戏(弹球游戏之十-游戏积分)

3.10游戏积分
最后我们处理一下,游戏结束时,给用户积分。
1、选择一种您认为合理的积分规则。
2、根据规则进行代码实现。

实现代码如下:

self.score=0
while 1:
if closeornot==1:
racket.draw()
ball.draw()
else:
canvas.create_text(400,420,text=“游戏结束”,fill=‘red’,font=(‘Times’,110))
canvas.create_text(200,220,text="您的得分:”+str(ball.score),
fill=‘red’,font=(‘Times’,30))
break
tk.update_idletasks()
tk.update()
time.sleep(0.05)
ball.score+=1

在这里,我们积分的方法是:每更新一次,就加1分。这样,坚持的时间越长积分就越多。读者朋友们还可以想想更多的积分方法。

将代码整合起来,整合后完整代码如下:

#-- coding:GBK --

from tkinter import *
import time
import random
import tkinter.messagebox #messagebox

closeornot=1
position=[1,1,1,1]

tk = Tk()
tk.title(“雷雷的弹球游戏”)
tk.resizable(0, 0)
tk.wm_attributes("-topmost", 1)
canvas = Canvas(tk, width=800, height=800, bd=0, highlightthickness=0)
canvas.pack()
tk.update()

class racket:
def init(self,canvas,color,ball):
self.canvas=canvas
self.x=0
self.id=canvas.create_rectangle(400, 600, 500, 620, fill =color)
self.canvas.bind_all(’’, self.turn_left)
self.canvas.bind_all(’’, self.turn_right)
self.ball=ball

def turn_left(self,evt):
    self.x=-5        
def turn_right(self, evt):
    self.x = 5     
def draw(self):  
    global closeornot
    pos = self.canvas.coords(self.id)
    if pos[0] <= 0:            
        self.x = 0
        closeornot=0
       
    if pos[0]>=700:
        self.x=0
        closeornot=0            
    self.canvas.move(self.id,self.x,0)        
    if self.collision(pos)==True:
        self.ball.y=-5       
def collision(self,pos):
    posball = self.canvas.coords(self.ball.id) 
    if posball[1]<=pos[3] and posball[2]>=pos[0] and \

posball[0]<=pos[2] and posball[3]>=pos[1]:
return True
return False
class ball:
def init(self,canvas,color):

    self.canvas=canvas
    self.a=random.randint(50,600)
    self.b=random.randint(50,200)
    self.id=canvas.create_oval(self.a, self.b, self.a+20, self.b+20, fill =color)
    starts = [-3, -2, -1, 1, 2, 3]
    random.shuffle(starts)
    self.x = starts[0]
    self.y=5
    self.score=0        
def draw(self):        
    global direction,closeornot
    position=canvas.coords(self.id)  
    if position[3]>=800:
        closeornot=0            
    if position[1]<=0:
        self.y=5 
    if position[0]<=0:
        self.x=3            
    if position[2]>=800:
        self.x=-3           
    self.canvas.move(self.id,self.x,self.y)

ball=ball(canvas,‘red’)
racket=racket(canvas,‘green’,ball)
while 1:
if closeornot==1:
racket.draw()
ball.draw()
else:
canvas.create_text(400,420,text=“游戏结束”,fill=‘red’,font=(‘Times’,110))
canvas.create_text(200,220,text="您的得分:”+str(ball.score),
fill=‘red’,font=(‘Times’,30))
break
tk.update_idletasks()
tk.update()
time.sleep(0.05)
ball.score+=1

运行这段代码,当游戏结束时,出现提示:您的得分:260。见图3-28
在这里插入图片描述
图3-28

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转载自blog.csdn.net/weixin_39593940/article/details/88361930